HaloSniper7654321
#217361176Friday, May 26, 2017 10:57 PM GMT

Please add a button for punching on mobile
nonfairkiller1
#217370001Saturday, May 27, 2017 1:02 AM GMT

@HalfPinky456 The people who win the mini-games don't get to keep it for Elemental Battlegrounds. Just for a final battle. And I probably should've added that if it becomes a game itself that levels would increase the rarity for certain elements, so a level one player would have an EXTREMELY hard time getting Spectrum. If they won then they would most likely just a get a debuffed version of Light or Darkness. If you had a higher level and got Light or Darkness then it would be buffed varied by how high your level is. (Still is a stupid suggestion and will most likely not be considered by RobotMega at all :P)
Fourth_Dimensional
#217416293Saturday, May 27, 2017 2:52 PM GMT

I got two elements I would like to see. Click the visual representation links to see what I would like the move to look like Element: Time Cost: 1000 Gems Colors: Mostly dark blue with white Moves Move 1: Name: Roar of Time Type: Attack description: It like water beam but with more neon and wider blast range, particle effects the the beam is wider. Neon Dark Blue Beam with white neon rings around it. The white neon rings move down the beam for effect except for the 3 Bigger rings. visual representation : https://www.roblox.com/library/686516225/Roar-of-Time-for-Element-battlegrounds Mana cost: 250 Charge: Hold for 5 seconds for maximum damage Cooldown: 6 seconds Damage and effects: the attacked: High Damage and the attacked player will be slowed for 5 seconds. No stun Caster effects: no Move 2: Name: Time Halt --- ZA WARUDO Type: Attack/Defense description: Caster releases a dark neon blue wave and nearby players(and if you can code this in, all nearby by attacks) are frozen in time for 5 seconds. The caster will be free to move. If 5 seconds is too op then nerf it. visual representation: https://www.roblox.com/library/686587790/Time-Halt-for-Element-battlegrounds Mana cost: 300 Charge: noo Cooldown: 10 seconds Damage and effects: the attacked: The other players will be frozen in time for 5 seconds. Caster effects: Free to move in frozen time. Move 3: Name: Time Travel Type: Movement/Health description: Player will move back in time 5 seconds ago and all damage or healing received by the caster will be reversed. The caster will also move back to his or her previous position 5 seconds ago. visual representation: N/A Mana cost: 200 Charge: no Cooldown: 4 seconds Damage and effects: Damage 0 and no effect to other players Caster effects: Moved back to position 5 seconds ago and health will be revered to what it was 5 seconds ago. Mana does not count! Move 4: Name: Hyper Sphere of Time Type: Defense description:The caster will create a dark Blue neon transparent Sphere and other players who touch the sphere will take low damage and be slowed for 5 seconds. Projectiles will be bounced off the shield. The Caster inside will be invulnerable for 6 second and then the sphere will disappear. visual representation: https://www.roblox.com/library/686712268/Hyper-Sphere-of-Time-for-Element-battlegrounds Mana cost: 300 Charge: no Cooldown: 15 seconds Damage and effects: continuous low damage in the Sphere and will slow player down who touch the sphere for 5 seconds Caster effects: Invulnerability but unable to use magic in the sphere, also the Caster may not move in the sphere. Move 5: Name: Temporal Tower Type: ULTIMATE!! description:A large blue pillar will be summoned out of the ground underneath the caster and will emit long range waves of time. The waves will do medium damage but the attacked players will be slower and take more damage from rapid aging. Only 7 pulses. visual representation: https://www.roblox.com/library/686740113/Temporal-Tower-for-element-battlegrounds Mana cost: 1000 Charge: nil Cooldown: 90 seconds Damage and effects: Damage Medium, decreasing health and slower walking speed due to rapid aging. Caster effects: Will be on the top of the tower. Can't cast other spells when the tower is active _________________________________________________________________________________
Fourth_Dimensional
#217416402Saturday, May 27, 2017 2:53 PM GMT

and Element: Space Cost: 1000 Gems Colors: Mostly Hot pink with black Moves Move 1: Name: Spacial Rend Type: Attack description: Caster raises arm in the air and then throws it down to make a pink neon crescent that travels at high speeds and can move through solid objects like rocks and cut through multiple players. Visual representation: https://www.roblox.com/library/687280104/Spacial-Rend-for-Elemental-Battlegrounds Mana cost: 250 Charge: Hold for 5 seconds for maximum damage and size Cooldown: 6 seconds Damage and effects: Damage high: Stun when hit and the spacial rend can move through solid objects and multiple players. Caster effects: no Move 2: Name: Dimensional Portal Type: Movement description: The first time the caster uses the spell, A portal will appear at the spot the caster clicked but the caster can't move through it yet because their is no second portal. The second time the caster uses the spell a second portal will appear at the spot the caster clicked and the caster can jump between portals. Other players can jump between the portals too. The third time the caster uses the spell both portals will disappear and when the caster dies the portals disappear. visual representation : https://www.roblox.com/library/687700151/Dimensional-Portal-for-Elemental-Battlegrounds Mana cost: 100 per click Charge: no Cooldown: 4 seconds Damage and effects:Damage 0: Other Players can jump between portals too. Caster effects: Jump between portals. Move 3: Name: Black Hole Type: Attack description: Where the caster clicks his or her mouse, A black Hole will appear and will pull in near by players and players will be stuck in the black hole. The ###c#####e####l last 6 seconds then disappear. Black holes are dark so the attacked player will be blind as long as they are in the black hole. visual representation : https://www.roblox.com/library/687725889/Black-Hole-for-elemental-battlegrounds Mana cost: 300 Charge: no Cooldown: 10 seconds Damage and effects: continuous low damage: Attacked players are stuck and blind. Caster effects: no Move 4: Name: Hyper Sphere of Space Type: Defense description:The caster will create a Hot pink neon transparent Sphere and other players who touch the sphere will take low damage and be pushed back with force. Projectiles will be bounced off the shield. The Caster inside will be invulnerable for 6 second and then the sphere will disappear. visual representation : https://www.roblox.com/library/687768235/Hyper-Sphere-of-Space-for-Elemental-Battlegrounds Mana cost: 300 Charge: no Cooldown: 15 seconds Damage and effects: continuous low damage in the Sphere : Attacked players are pushed back. Caster effects: Invulnerable for 6 second, Can't not move and can not cast other spells. Move 5: Name: Dimensional rift Type: ULTIMATE!! description: Caster will fly up into the air and then multiple holes in space are formed above. The Holes will pull in near by players and deal continuous medium damage. After 6 seconds the holes in Space will implode and blast away player who were inside the rift dealing extra damage. visual representation: https://www.roblox.com/library/687820297/Dimensional-Rift-for-Elemental-Battlegrounds Mana cost: 1000 Charge: no Cooldown: 90 seconds Damage and effects: continuous low damage then massive blast damage. Pulled in the rift. Caster effects: Caster will be floating in mid air while the attack is happening. _________________________________________________________________________________ Element: Universe Cost: 1000 Gems Fuse: Space + Time = Cosmic Colors: Multiple colors Moves I didn't make up moves for this element yet. _________________________________________________________________________________ Like what you see? Copy and paste this idea all over the thread. And look at the visual representations, the models i made look cool.
TheHackerdeadly
#217437524Saturday, May 27, 2017 5:49 PM GMT

The game should have a Trade diamonds/shards button or some kind of donate diamonds/shards Where it gives you a choice to choose a player and it tells you to give how many diamonds or shards to give usefull for others who have friends that have all magic and help their friends get other magics.
robotmega
#217480570Sunday, May 28, 2017 1:32 AM GMT

who me
robotmega
#217480624Sunday, May 28, 2017 1:33 AM GMT

who me 2
Tefmon
#217493830Sunday, May 28, 2017 4:29 AM GMT

haha get rekt
DanPai
#217497623Sunday, May 28, 2017 5:21 AM GMT

🌙LUNAR🌙 -850 Diamonds- ~ {Blast} LunaRay- A flat blast of lunar energy is fired Damage: 157 Mana: 150 Cool Down: 2 ~ {AoE} Moon Obliteration- User creates a moon above their head, and throws and smashes it down wherever their mouse clicks, person hit with moon slows down Damage: 275 Mana: 300 Cool Down: 5 ~ {Shield} Luminous Regeneration- User is hoisted into the air as a large moon is created around them, giving them protection, with lunar beams giving 15 health every second; lasts 10 seconds Mana: 465 Cool Down: 15 ~ {Body} Moonspeed- Player's gravity is weakened, and speed is increased 1.5 times; lasts 8 seconds Mana: 400 Cool Down: 10 ~ {Ultimate} Moon's End- User creates a giant moon above them that pulls in nearby players and eventually explodes Damage: 550 Mana: 925 Cool Down: 90
DanPai
#217497677Sunday, May 28, 2017 5:21 AM GMT

◻️DIMENSION◼️ Darkness + Nature [Note: Making the magic reflective would make it look much better] {Bullets} Sentient Saucers- Player shoots a glowing saucer from each hand Damage- 107 per saucer Mana- 195 Cool Down- 3 {Transport} Astral Teleportation- User becomes almost invisible for a free seconds, and does damage to opponents if touched; lasts 4 seconds Damage- 100 Mana- 345 Cool Down- 7 {AoE} Cataclysmic Push- User calls upon the pressure dimension to create a ring like that of an atomic bomb explosion that pushes back players very far and deals damage Damage- 335 Mana- 400 Cool Down- 10 {Blast} Ominous Smite- User launches a dark projectile that traps a player, then smites them Damage- 400 Mana- 500 Cool Down- 16 {Ultimate} Multidimensional Bombardment- User lifts nearby opponents into air, then bombards them with large dimensional plates (reflective rectangles) whilst thrashing them. User also cannot take damage for its duration Damage- 550 Mana- 90 Cool Down- 90
DanPai
#217497702Sunday, May 28, 2017 5:22 AM GMT

∞INFINITY∞ Cost- 1000 diamonds ~ {Bullet} Rangeless Expansion- Player shoots out a bullet that increases it's size the farther it goes, and the bullet can reach across an entire map Damage: 100-200 Mana: 200 Cool down: 5 ~ {Body} Infinity and Beyond- When player moves, the infinity emblem is placed beneath them and holds them up in the air (lasts 5 seconds) Mana: 250 Cool Down: 8 (starts after use) ~ {AoE} unnamed- Player summons 6 infinity symbols that surround him, and then blasts them away as they spin, and knock back opponents Damage: 300 per symbol Mana: 400 Cool Down: 6 ~ {Shield} Protective Development- User creates a sphere around themselves that grows 2 studs every second, and begins at 10,10,10 size wise Mana: 500 Cool Down: 10 Duration- 8 ~ {Ultimate} unnamed- User traps nearby players in infinity symbols, and pelts them with a seemingly infinite amount of numbers. User also creates a shield around them Damage: 600 Mana: 1000 Cool Down : 90
DanPai
#217497757Sunday, May 28, 2017 5:22 AM GMT

-FEAR- Darkness + Fire ~ {Bullets} Dark Residue- Player fires five red souls that leave the ground in tall red flames Damage: Souls are 40, flames are 20 for every second spent in them Mana: 163 Cool Down: 3 ~ {Contact} Injurious Shrill- When used on a nearby player, the opponent is caused to scream until [dark red particles] are released Damage: 397 Mana: 450 Cool Down: 9 ~ {AoE} Horrific Dissemination- Player fires up a column of fear (dark red particles) that comes back down, slams the ground, and spreads out Damage: 235 Mana: 322 Cool Down: 7 ~ {Blast} Scream Ejection- Player screams in a blast like fashion; does damage Damage: 442 Mana: 226 Cool Down: 12 ~ {Ultimate} Pure Fear- Nearby players are frozen while user opens a portal to the underworld, which unleashes demons that attack the frozen players Damage: 570 Mana: 895 Cool Down: 90
nonfairkiller1
#217701025Tuesday, May 30, 2017 1:51 AM GMT

I have an idea for an element that I think would be fun to experiment with. Portal 1000 gems Icon; an oval kinda like the portal from Portal Icon color; cyan or toothpaste Desc; This element mainly focuses on dealing high damage to opponents and sending them far away with stun. This can lead to interesting strategies and combinations of moves. Move 1. Name; Transportation Bullets. Desc; The user shoots small cyan or toothpaste bullets at high speeds. If it connects directly it deals the foe 40 damage per bullet and pushes the user through a small portal 1 or 2 studs away per bullet. (10 bullets. Chargeable for 15 bullets.) Icon; Barrage. Cool-down; 10 seconds Move 2. Name; Portal Slam Desc; The user stuns an opponent if they are in range. The user then jumps through a portal to be right above the stunned opponent. The opponent is dealt 200 damage when the user lands on them and sends the opponent through another portal which sends them 10 studs away (in the direction of which the user is facing for strategy reasons) and dealing them an extra 50 - 55 damage. Cost; 350 shards Icon; Melee Cool-down; 15 seconds Move 3. Name; Projectile Hopper *debatable name* Desc; The user creates a small portal which circles around the user and lasts for 15 seconds. During this time if any projectile or opponent comes near you they will be sent 10 studs away. If it is an opponent being sent through they get dealt 100 damage and get stunned as they get sent through the portal. Cost; 400 shards Icon; Transformation *I think it's what the icon would be described as. It's the same as the Inertia move for Gravity and the Flame Body move for Fire* Cool-down; 20 seconds Move 4. Name; Conveying Shot Desc. The user creates a large cyan or toothpaste bullet which moves at medium speed. If it connects it deals 250 damage and sends the opponent through multiple (7) portals which deals an extra 10 damage per portal. If it doesn't connect it still deals splash damage (200) but no portal damage. Cost; 450 Icon; Bullet Cool-down; 20 seconds Move 5. Name; Eternal Drop *debatable name* Desc. The user stuns all players within 15 or 20 studs. The user then proceeds to create two large portals directly above and below each other. Each foe is continuously dropped through the portals (for 10 times) gaining speed each time it goes through the bottom portal. Each time an opponent gets dropped through the bottom portal they are dealt 24 damage until the last time where the bottom portal disappears and each player is dealt 160 damage when they hit the floor. Cost; 750 Icon; Ultimate Cool-down; 2 1/2 minutes
Only1Playar
#217721156Tuesday, May 30, 2017 6:38 AM GMT

For Ipad support could you add in custom controls because the roblox ones are very bad. Whenever You try to move and attack it attacks where your moving the thumbstick. So the idea would be to add custom controls into your game to replace the one roblox uses. It's not needed on android tablet because you can use a bluetooth keyboard on tablet. But you can't on Ipad so custom cntrols would help.
nonfairkiller1
#217934312Thursday, June 01, 2017 11:23 PM GMT

I just thought that my idea for this game would be added and it turned out to be something else. So congrats Fourth_Dimensional for Time being added into Elemental Battlegrounds. I just feel so stupid for actually thinking that my idea would be included in Elemental Battlegrounds XD. I guess Portal would be too stupid and hard to code for this game. Thats mainly why I made this post....
henhen129
#217997405Friday, June 02, 2017 8:12 PM GMT

What does the E button do on iPad
nonfairkiller1
#218011675Friday, June 02, 2017 11:14 PM GMT

Is that seriously what you asked the forum for? You couldn't ask on a server. I'm asking this because this forum is for Element suggestions and not for the easiest of questions to find out. Please don't use this forum unless you have a really good question or an element suggestion (sorry for being rude).
dominicdelagol2
#218015030Friday, June 02, 2017 11:59 PM GMT

Element Idea: Amusement Fantasy Coaster: Transportation Ability. The user rides a toboggan forward, dealing 250 damage and brief stun to attacked targets while having resistance to stopping. The caster can make slight turns and be on the roller coaster for up to 5 seconds or until they crash into something. Recharges in 7 seconds, costs 400 Mana, and is available as the first ability when you unlock the element Amusement. Flurry of Balloons: Multi-Projectile Ability. Fire a barrage of balloons that deal 30 damage when each one pops. The balloons act as uppercut projectiles that send targets slightly upwards for each hit. Recharges in 12 seconds, costs 450 Mana, and costs 1250 yellow shards to unlock. Death Drop: Melee Ability. The caster takes lifts the target to the sky, then slams them to the ground, dealing 300 damage. Nearby players caught by the ground slam take 150 damage and suffer some knockback. Recharge time is 10 seconds, costs 350 Mana, and costs 1500 yellow shards to unlock. Heights Roller: Rising Ability. Summon a giant wheel that rolls forward in the direction your cursor is and does 325 damage. Narrow rolling attack, but it does temporarily bury those who are standing on the ground. Recharges in 11 seconds, costs 450 Mana, and costs 1750 yellow shards to unlock. Merry-Go-Overdrive: Ultimate Ability. The user summons a Merry-Go-Round that traps players on it, then the Merry-Go-Round accelerates and rotates at terminal speeds, dealing up to 450 damage while inflicting heavy knockback. The caster takes less damage during the attack. Recharge time is 90 seconds, costs 1000 Mana, and costs 2000 yellow shards to unlock. How to get: Costs 650 Gems
nonfairkiller1
#218015057Friday, June 02, 2017 11:59 PM GMT

Here's a possibly dumb (in the view of most other's) element suggestion: Name: Clone / Projection Cost: Varies depending on if Robotmega / other developer chooses or is polled for next element. I'd prefer 750 to 1,000 gems because of one specific move. Icon: Varies depending on if Robotmega / other developer chooses. I'd prefer (if clone) the gene symbol or (for projection) something similar to a Robloxian outline with some sort of detail (like lines to indicate light) to show that the Robloxian is a hologram. Colors for both are preferably blue outlines with cyan background color. I'd show an example but I am terrible with magic symbols (or just art in general). Desc (for fun): (Clone) This element focuses on creating copies of yourself to attack others as well as protect you. Although these clones are fake and created from dust, they are very sturdy and deal quite a lot of damage. | (Projection) This element focuses on the user creating images to attack and defend the user. The user creates these images by using light in various ways, and although they are made of light they deal quite a lot of damage and make for sturdy cover. Moves: I'm not coming up with every single detail about the moves but I will tell you what I'd prefer to come out of the moves (if this does become an element for some reason). For starters, both Clone and Projection would have the same thing going for them because they are literally the same thing. It just depends on which would be more of an element in your opinion. I would prefer that if this does become an element that it has one move where you create a clone / projection which stands still where you created it and just sits there until you use the move again in which case you would be snapped back where the clone / image is or the image / clone snaps over to you and implodes. This can be destroyed if it takes 300 damage Another move is where you would create a clone / image that looks exactly like you and just sits there until someone deals it damage and it explodes with a large radius. Another move where you create multiple copies of you which come to life after a few seconds and attack people near them. These could act as shields to completely stop all moves (except any ultimate) at the cost of it. The last move that I'd like to see from this element if it actually becomes an element is where either your clones cover you or you make a projection of a box around you and these shields protect you from absolutely everything. Even any sort of ultimate. It blocks off everything. (This is the move that contributes to my preferable cost). I'm not making an ultimate suggestion because why not. The reason I say that I'd prefer some of the things is because I saw that you made Time differently then I've seen people suggest so if this does become an actual element then I know it's most likely gonna be changed from this post (which I'm completely OK with).
nonfairkiller1
#218236214Tuesday, June 06, 2017 3:23 AM GMT

(I'm going back to my regular format because the last format I did was awkward to read and write) Magic name: Lunar / Moon Cost: 700 - 750 gems Icon: Grey crescent moon (Maybe add sparkles to icon if you feel like) ---------------------------------------------------------------------------- Move 1: Name: Lunar-rang Desc: The user creates a crescent moon which orbits around the user for a certain amount of time (8 seconds min - 13 seconds max). Players can tell this time because the Crescent moon gradually slows down as it orbits around you. Each time this move connects it deals 50 damage (because it's quite easy to hit) Cost: nil Mana cost: 325 mana Chargeable: Yes, longer time for orbit, larger moon Move Icon: Explosion / Cloud (Same icon as Fireball) Effects: Stun ---------------------------------------------------------------------------- Move 2: Name: Gyro Moon Desc: The user encases themself inside a moon and shoots themself at rapid speeds (limited to the direction you are facing). This move can both protect you from certain moves and can deal damage. If this move connects it deals 150 - 200 damage Cost: 300 shards Mana cost: 350 mana Chargeable: Yes, longer distance traveled Move Icon: Transportation (Same icon as Vine) Effects: Launches opponents ---------------------------------------------------------------------------- Move 3: Name: Moon Blast Desc: The user creates 3 small moons, 2 around shoulders & 1 above head. The user shoots each one (at high speeds) one by one depending on where you mouse points. Each small moon deals splash damage (150 damage). If a moon hits the ground it rips small chunks of the ground up from the floor (Chunks vary depending on what part of the ground it hits, like the Spike move for Earth) Cost: 325 shards Mana cost: 300 mana Chargeable: nil Move Icon: Volley (Same icon as that one Earth move where the user throws chunks of the ground at others) Effects: Splash Damage ---------------------------------------------------------------------------- Move 4: Name: Lunar Eclipse Desc: The user creates a crescent moon (don't ask why a crescent) that beams down rays of light (10) each healing the user by 50 Hp. (Short Desc.) Cost: 350 shards Mana cost: 325 mana Chargeable: nil Move Icon: Heal (Same icon as the Nature move that heals) Effects: nil ---------------------------------------------------------------------------- Move 5: Name: ________ Catastrophe Crescent^ Desc: The user summons small crescent moons from the ground to stun any users in range (no damage). The crescent moon then expands at a certain point in the air and shoots down massive blinding (harmful) rays of light (5) each dealing 90 - 100 damage. (The moons obviously would be directly above the opponent(s)) [There is also another full move directly above the user, all moons are blood moons for this move only] Cost: 675 shards Mana cost: 1000 mana Chargeable: nil Move Icon: Ultimate Effects: nil (maybe stun(?)) ---------------------------------------------------------------------------- I made a showcase of these moves so you can get a general idea of what the moves would look like (if this becomes an element). Keep in mind I am terrible at positioning and I request that you read the description before going into the showcase. Here is the link: https://www.roblox.com/games/853390653/Elemental-Battegrounds-Lunar-Moon-move-showcase
nonfairkiller1
#218236301Tuesday, June 06, 2017 3:24 AM GMT

Edit to move 1: Move Icon: Aura (Same icon as Leaf Tornado)
nonfairkiller1
#218285802Tuesday, June 06, 2017 10:40 PM GMT

It's sad that I'm the only active poster on this forum now and my ideas aren't even that good. Why doesn't anyone post anymore????? D:
MellowYellower
#218370027Thursday, June 08, 2017 1:05 AM GMT

How about Space (BRING IT BACK!;-;)? It would me good for close OR long range attacks, and it would be a fusion between Earth and Gravity. The colors could range depending on the attack, and some ideas for moves would be: Planetary moves, (ex. Venus Flames, etc.) Star-related moves, (Star shine, blast, etc.) and Comet/Asteroid/ related moves, (ex. comet rain, asteroid crash, etc.) and for the final move, it could be a black hole or a supernova. (A neat feature with the supernova could be if you had each supernova be a different combo of colors. Like green and blue, purple and red, etc.) you could have a mini black hole move, too. I would really like it if you consider bringing back Space. Thank you.
Twinsen08
#218404442Thursday, June 08, 2017 2:07 PM GMT

I Want Some New Elements To Elemental And Heres Some Elements That I Maybe Want to Be Added:Bomb,Metal,Star,Candy,Colors,Social Media,Technology,Dragon And Diamond
Twinsen08
#218405020Thursday, June 08, 2017 2:19 PM GMT

I Want New Elements Like These elements:Bomb,Candy,Star,Meme,Tools,Social Media And Fish