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(I'm reposting this element suggestion because why not)
Magic name: Lunar / Moon
Cost: 700 - 750 gems
Icon: Grey crescent moon (Maybe add sparkles to icon if you feel like)
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Move 1:
Name: Lunar-rang
Desc: The user creates a crescent moon which orbits around the user for a certain amount of time (4 seconds min - 7 seconds max). Players can tell this time because the Crescent moon gradually slows down and grows smaller as it orbits around you. Each time this move connects it deals 50 damage (because it's quite easy to hit)
Cost: nil
Mana cost: 325 mana
Chargeable: Yes, longer time for orbit, larger moon
Move Icon: Aura (Same icon as Leaf Tornado, didn't know what to call it)
Effects: Stun
Cool-down: 10 seconds
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Move 2:
Name: Gyro Moon
Desc: The user encases themself inside a moon and shoots themself at rapid speeds (limited to the direction you are facing). This move can both protect you from certain moves and can deal damage. If this move connects it deals 150 - 200 damage and launches any opponents it hits.
Cost: 300 shards
Mana cost: 350 mana
Chargeable: Yes, longer distance traveled
Move Icon: Transportation (Same icon as Vine)
Effects: Launches opponents
Cool-down: 7 seconds
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Move 3:
Name: Moon Blast
Desc: The user creates 3 small moons, 2 around shoulders & 1 above head. The user shoots each one (at high speeds) one by one depending on where your mouse points. Each small moon deals splash damage (150 damage). If a moon hits the ground it rips small chunks of the ground up from the floor which regenerates after 1 second (Chunks vary depending on what part of the ground it hits, like the Spike move for Earth).
Cost: 325 shards
Mana cost: 300 mana
Chargeable: nil
Move Icon: Volley (Same icon as that one Earth move where the user throws chunks of the ground at others)
Effects: Splash Damage
Cool-down: 5 seconds
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Move 4:
Name: Lunar Eclipse
Desc: The user creates a crescent moon (don't ask why a crescent) that beams down rays of light (10) each healing the user by 25 Hp. (This was a short desc.)
Cost: 350 shards
Mana cost: 325 mana
Chargeable: nil
Move Icon: Heal (Same icon as the Nature move that heals)
Effects: nil
Cool-down: 10 seconds
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Move 5:
Name: ________ Catastrophe
Crescent^
Desc: The user summons small crescent moons from the ground to stun any users in range (no damage). The crescent moon then expands at a certain point in the air and shoots down massive blinding (harmful) rays of light (5) each dealing 90 - 100 damage. (The moons obviously would be directly above the opponent(s)) [There is also another full move directly above the user, all moons are blood moons for this move only]
Cost: 675 shards
Mana cost: 1000 mana
Chargeable: nil
Move Icon: Ultimate
Effects: nil (maybe stun(?))
Cool-down: 90 seconds
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I made a showcase of these moves so you can get a general idea of what the moves would look like (if this becomes an element). Keep in mind I am terrible at positioning and I request that you read the description before going into the showcase.
Here is the link: https://www.roblox.com/games/853390653/Elemental-Battegrounds-Lunar-Moon-move-showcase
If you have any questions, revisions, or complaints about this element please reply to this forum post. |
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Pls add 2 of my elements here are my ideas
Element: Sound
Fusion/price: Storm+Wind
Special Ability: Can paralyze people like lightning and nightmare
Element: Sand
Fusion/price: Earth+Wind
Special Ability: Traps people in the ground
Element: Metal
Fusion/price: Earth+Storm
Special Ability: Hard Damage
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Dont think that's a good idea, considering we already have light
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SamukleJoin Date: 2015-07-16 Post Count: 6 |
Here is a perfect idea. Idea: Add VAMPIRE element Description: This would be GREAT! Like, you attack and you deal damage to your enemy and you heal. There should be an grab attacks that is basically sucking blood. ‘‘Who is a vampire, actually, your weakness is LIGHT.’’ Yeah, I reccomend add weaknesses too. Like... Fire is weak with water Water is weak with leaf Leaf is weak with fire Crystal is weak with Spectrum (non-sense) Ice is weak with lava and fire Lava got no weakness Storm is weak with... "cloud". Nature is weak with fire etc. [Plus everything is weak with time] |
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sam, think about the weaknesses portion some more and you could have a really good idea
/sarcasm |
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Vampire is an AWESOME idea too.
(sarcasm)
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(I know I'm gonna sound like a complete sap right now but...)
What do you guys think about my Lunar Element suggestion??? |
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I didnt see it, repost it
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It is literally on the same page as this post
It should be the post at the top of this page. |
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I want a class that is mostly support, Maybe a Fairy class? Also I'd like to see a bigger map and with a bigger player limit. |
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What do you mean by "class"? Are you on the right forum???? ^ |
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And if you want to make a suggestion, think about it first and then once you have thought about it, make the post detailed by adding: 1. The Moves 2. Element Name, Icon, Cost 3. Move ########### costs, mana costs, icon / type, effects, and it's description It's funny how people keep posting suggestions by giving the smallest amount of detail possible instead of taking the time to fill out an entire detailed post. Shout out to Fourth_Dimensional and Danpai for filling out detailed suggestions. ^-^ |
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I want to get rid of that post right there ^ because it did not register some of the keys I typed in.... Thanks ROBLOX Forums ^-^ |
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Element: Rift
No specific colour in mind as rifts aren't depicted a certain way.
The "Rifts" that I will be mentioning are basically small portals or pockets to another dimension if you're unfamiliar.
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First move:
Opens a "Rift" in front of the character and releases a beam like attack, on impact it will expand in a small radius causing damage to anyone in it. You will not take damage if you walk in after the initial expansion (The effect will stay for a bit kinda like gravitational exertion) this move will not travel too fast either.
Second move:
Same concept as the first move except it will open up multiple small rifts around or above your character releasing orbs that will stick to players and surfaces, These orbs will not have the ability to explode or be set off but will drain players health and give it to the Caster. The other way this could work is having a remote activation (using the move again) and that will then return all damage over time you inflicted as health for the caster.
Third move:
This move can open a rift on the ground where the caster clicks. The rift will open and an arm will come out holding a giant great sword and swing it in a full circle doing medium damage to those hit. Make sure the arm is proportionate of the sword and make the arm some what muscular.
Fourth move:
A few ideas for this one.
1. Enter a rift, this allows you to still be seen but unable to be hurt. The duration will be low because this move will be kinda exploitable so have a long cool down and decent animation to enter the rift so you cant use it instantaneously. It doesn't even have to last 5 seconds this move.
2. Self cast a rift on both sides of your character and have and arm reach out of both. Basically you will have two extended arms that will hit anyone near you, radius of attack doesn't have to be that far, make sure the rifts are visible with the arms coming out otherwise it will look like they were just summoned. (These arms don't have to wield swords)
3. Grab ability that will trigger an animation that knocks the player over and opens up rifts around them which will shoot the knocked over player or have swords come out of the rifts and just kinda stab the player.
Last move:
Opens up a massive rift in the sky that sends out flying creatures that home in on players, I'm only suggesting this because it looks like you guys are pretty decent at making models like the skulls in nightmare, they can be as simple as those. (Or just change the move altogether)
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I would like to see a very misty-like aura coming off whatever leaves the rift if that's possible.
Another throw away idea is that diamonds could be tradeable? I realise this might cause problems but if you could come up with a good way to exchange diamonds between players, that would be good.
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I have an element idea, it would be called Horizon. (1000 gems)
- Horizontal Vertices: The user shoots out small yellow dots (7) in a horizontal pattern, then the dots connect with an orange line, then explodes with a medium radius and medium damage.
- Burning Horizon: The user launches a disk of blue flame that explodes when it hits a user. It also can pene#################ore eventually dissipating. Does medium damage.
-Horizon's Dawn: The user make a big magic circle on the ground, then makes a large field of blue energy, then summons a big yellow ball (similar to light ult's looks) that appears out of the circle, stays in the air for a few seconds, then crashes down on the energy. Does high damage.
- Event Horizon: User summons a magic circle parallel to where they are standing, then proceeds to drop blue inferno bombs, dark energy bombs, and yellow rays of fire from above. Does very high damage but in a small area.
- Horizon's Awakening: The user makes a HUGE magic circle above them and a little bit in front of them, and then proceeds to launch every type of projectile that does any type of DoT (damage over time) from the sky. Then a HUGE disk of red and blue come from way in front of the user casting it, then proceeds to move VERY fast and stops when it reaches the user. This move also cannot be blocked by jumping. Does extremely high damage in a big area.
So, what do you think? Should it be added? |
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I have a well thought out new element. A manipulation element. This element will be able to manipulate other elements to cause even more damage. Such as if your are getting fired at, what ever is firing at you, you will be able to make it go in the other direction.This element's abilities could be-
1. Reverse Polarity- anything in a field will be sent back to where they came from 6 secs ago while dealing low damage unless an enimies attack is sent back at the attacker
2. Transmute- Turns an enemies element into something harmless if the element is transmuted the attacker will take low damage
3. Indirect Liquefication- Shoots a blast from the sky that whatever it hits becomes
liquefied for a certain period of time this will deal high damage
4. Manipulative Form- When in this form anything shot at the caster will become health,
mana, and stamina, and all attacks will not affect the user, but cannot attack for the duration of being in this form also if you touch other players you will deal medium damage
5. Mass Manipulation- Everything around the caster becomes a poisonous gas and the ground turns into quick sand, while a bright light attacks all enemies inside the quick sand deals massive damage
This is just an idea, you don't have to go by the moves I have listed, because it might be hard to script or some other reason, but something like this would interest me and most likely many other people, and you can decide how many gems it costs, or it could be a combination of all the elements. You Creators are doing great, I really enjoy Elemental Battlegrounds, so please review my idea, and if you like this idea, I will be glad to submit more and just make sure you keep doing a great job in making fun entertainment. Thank you for your time reading this. |
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thats... actually a GREAT IDEA! seems a bit OP though. You might wanna change the moves up a bit
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oh, sorry, i didnt see it. xD
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Another suggestion for elements!
(reposting this again)
Element- Poison
Icon is sign of a skull with acidic water
_
The effect on some attacks have "poisoned" effect which damages the opponent 50hp or (you choose for the hp,) the effect has bubbles with skulls inside it.
The attacks are sometimes nearby and range too.
1.
Venom Bombards = 230-420 damage (nerf if intended)
(has the "poisoned" effect)
You shoot grime green balls of saliva like and poisons the opponent and steals
the HP of the opponent (50 hp per shot.)
2.
Toxin Wipe-Spread = 500-650 (nerf if intended)
(poisoned effect)
A nearby attack that is very spread-out it could poison 25x25 radius. It has a transparent ray of purple and blue spread.
3.
Poisonous Ivy Vile = 150-200
It traps the opponent into a ivy trap where it and absorbs their health and switches into the user's health.
4.
Infective Toxic Bodiment = 35-50
(poisoned effect) If someone attacks the user then they're poisoned for 12 seconds and
they will receive a shock (150 damage)
5. Lethal Corruptive Blitz 600-850 (nerf if intended) or 500-750 damage (and damage per shot is 150-250 damage)
50x50 radius and will poison everyone near it with a aftermath shock (250 damage) and will shoot purple, green and black saliva-like needles at them.
It will cost approximately about: 500 gems/diamonds
or do a blend-up: Nightmare + Grass (other if needed) + 450 gems/diamonds.
Also keep the good-work, I highly appreciate your hard work and your nice done game!
-Woomy
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You should make # elements Dragon, Chaos Dragon and Light Dragon and you pick the moves |
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@luckyboy2005
To whom was that compliment directed towards?? The Manipulation Element, Lunar Element, or Rift Element??? |
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Did you even see my Lunar post after I told you where to read it after you wanted to read it??? |
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