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F_lipe
#208400573Saturday, January 28, 2017 1:53 PM GMT

Looking for opinions from good raid leaders
Valhalas
#208400613Saturday, January 28, 2017 1:55 PM GMT

TRA
F_lipe
#208400692Saturday, January 28, 2017 1:57 PM GMT

okay more
AtomicRXN
#208400997Saturday, January 28, 2017 2:06 PM GMT

ur mom
LillianDynaster
#208401032Saturday, January 28, 2017 2:07 PM GMT

ur mom [2] ur gross too He was first missing and then all of a sudden it just hit me!
pumpitloud
#208401106Saturday, January 28, 2017 2:09 PM GMT

that reminds me of my environmental class when i played a clap clap clap slap slap slap 10 hour loop and the teacher hit her head on the table
Commander_Skull
#208401131Saturday, January 28, 2017 2:09 PM GMT

Hmm... groups that have a good balanced base that is fun to raid: Starlite Corporation https://www.roblox.com/games/346181795/SC-Outpost-Zeko RUSF https://www.roblox.com/games/43326938/RUSF-City-of-Valens-OPEN Nightfall clan is always fun to defend/raid TAE has a interesting fort, we have practice raided them several times and won most of the engagements. https://www.roblox.com/games/377979975/TAE-Outpost-Praeterita-Mk-1-5-GUN-BASE
goku19876
#208401282Saturday, January 28, 2017 2:13 PM GMT

jc fort fang will forever been the funnest base ever to raid and defend
Praetorius
#208401743Saturday, January 28, 2017 2:25 PM GMT

Probably gotta say SF Stronghold 2, Legal District and AcR's fort arceria
alexthai
#208401786Saturday, January 28, 2017 2:26 PM GMT

vak's smo and kaznan stay mad
Soloking1
#208401976Saturday, January 28, 2017 2:30 PM GMT

Stronghold 2 Hailstone Celeste Alianor 2 Arvore 2
big_sean
#208402041Saturday, January 28, 2017 2:31 PM GMT

solum/briscald/hailstone SMO AC's base acr's base sh2 can go on and on
F_lipe
#208402048Saturday, January 28, 2017 2:31 PM GMT

more
Externalization
#208402637Saturday, January 28, 2017 2:44 PM GMT

TCD but they keep buffing their fort every time a clan wins
AerilyaPatriotsPet
#208402806Saturday, January 28, 2017 2:47 PM GMT

The Grand Imperium SCR0LLS is a dentist
Cuilan
#208403235Saturday, January 28, 2017 2:56 PM GMT

extern, i would honestly go a 50/50 even map but no one would ever raided because of "defender advantage" that people automatically throw out when they see equal numbers. so i designed the map to be slightly offset in some matters so it can be played 10v14. with that offset comes darn hard balancing issues. the balancing may seem easy on paper but think of it is as an domino effect. a plus side is that multiple groups have different plans when attack northern gates. VOID's A-B lane control, TRA rotations and RAT's camping rainbow rocks. maybe when i gain control over ALL clan tech and development then MAYBE we can have better fights

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