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DragonOfWar900
#208720789Wednesday, February 01, 2017 2:51 PM GMT

For you who are not familiar with Navigation Mesh, it's a form of pathfinding that, instead of using nodes or the terrible PathfindingService that Roblox currently has, it draws a mesh that defines were the pathfinding agent (Ex. NPC) can walk. The places without the mesh, the NPC can't walk. I've been wanting this feature for Roblox since I was making a game using bots. The current PathfindingService is good, but not really good. Bots seem to have trouble with thin surfaces and walkable surfaces on top of eachother (Ex. Simple thin Bridges). Navmesh was made specifically for AI. And it's probably the best pathfinding system for AI. http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest
DragonOfWar900
#208806419Thursday, February 02, 2017 4:40 PM GMT

LividLaina
#208806730Thursday, February 02, 2017 4:52 PM GMT

Support. But uhh... I don't know how to even use the current pathfinding AI. Hmm. also, this might be scriptable. But I still support fully.
DragonOfWar900
#208820034Thursday, February 02, 2017 10:05 PM GMT

DragonOfWar900
#209051181Sunday, February 05, 2017 11:47 AM GMT

10MilesWide
#209053016Sunday, February 05, 2017 12:20 PM GMT

Just to let you know, they don't listen to suggestions here anymore If you want something changed, you have to ask on the "dev"forum Good idea though

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