#208720789Wednesday, February 01, 2017 2:51 PM GMT
For you who are not familiar with Navigation Mesh, it's a form of pathfinding that, instead of using nodes or the terrible PathfindingService that Roblox currently has, it draws a mesh that defines were the pathfinding agent (Ex. NPC) can walk. The places without the mesh, the NPC can't walk.
I've been wanting this feature for Roblox since I was making a game using bots. The current PathfindingService is good, but not really good. Bots seem to have trouble with thin surfaces and walkable surfaces on top of eachother (Ex. Simple thin Bridges).
Navmesh was made specifically for AI. And it's probably the best pathfinding system for AI.
http://www.roblox.com/games/289680370/Noobs-vs-Guests-Pre-Alpha <- Noobs Vs. Guest