BenBonezJoin Date: 2008-08-29 Post Count: 19362 |
Map is in test phase, post your valid* criticism here.
*This implies you have played the map and know what you are talking about |
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c4spianJoin Date: 2010-07-09 Post Count: 12562 |
the open space between spawn and mid is a bit too big
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CirivioJoin Date: 2012-06-23 Post Count: 3703 |
(1st?) a small map, good for cqc, i like it
john / cirivio || join shield company today! |
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A lot of crossfires
idk if bad or good thing; might get the game flowing faster though
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RektangleJoin Date: 2013-07-10 Post Count: 793 |
no criticism for now. seems balanced enough to me and it's designed in a way that will alleviate # ton of camping. |
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RektangleJoin Date: 2013-07-10 Post Count: 793 |
when roblox.com censors the letter "a"
thanx. |
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zman250Join Date: 2011-01-20 Post Count: 18410 |
fix the leaderboard at BG if you haven't already
#notmyemperor |
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change the name, that's racist
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tom2cuteJoin Date: 2010-05-03 Post Count: 8544 |
tunnel should have a block preventing them from being crossfired from top/cave
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would like more cover at mid by tnl side
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TreeRex64Join Date: 2013-02-08 Post Count: 441 |
Overall looks like a solid map, I think CQCer's will be able to take alot of advantage on this map, and maybe LQCer's.
- Leet Clutcher Tree |
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j_woJoin Date: 2012-01-15 Post Count: 1206 |
Add cover at the middle of that open cave thing so it's not just # #### #### from each spawn |
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TreeRex64Join Date: 2013-02-08 Post Count: 441 |
True, maybe a bit of cover at mid could be put.
- Leet Clutcher Tree |
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easy to rotate from mid and trade off players after a rush
no risk no fun |
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andrew you clearly haven't even played the map, you are just here to complain |
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shockageJoin Date: 2012-12-19 Post Count: 10507 |
fun |
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TinpotOpsJoin Date: 2012-07-22 Post Count: 813 |
map's fun to play, cover is a little scarce, but thats what makes it fun to play
mid is scary but fun
https://www.roblox.com/library/637860057/WHAT-AM-I-PLAYING-HUH |
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its an opinion..im not even complaining i just didnt feel like posting positives just yet for a certain reason
no risk no fun |
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maybe add cover on the mid bridge part like in the middle of narrowgills
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Add a lip to the part of the entrance to mid so that it can't be as easily shot from the blue left/red right part of the map
Make the pillars on the blue right/red left part of the map thicker so that they can be used as cover for 1 player at a time |
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Also put ~2.5-3 stud high, solid rails on the mid bridge so that players have at least waist-high cover when pushing |
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leave mid cover as it is prevents a the mid player for punishing players who extend on top and allows balcony to be pushed if your mid gives enough support |
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