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BenBonez
#209257312Tuesday, February 07, 2017 11:36 PM GMT

Map is in test phase, post your valid* criticism here. *This implies you have played the map and know what you are talking about
c4spian
#209257371Tuesday, February 07, 2017 11:37 PM GMT

the open space between spawn and mid is a bit too big
Cirivio
#209257406Tuesday, February 07, 2017 11:37 PM GMT

(1st?) a small map, good for cqc, i like it john / cirivio || join shield company today!
NiteOwlFac
#209257415Tuesday, February 07, 2017 11:37 PM GMT

A lot of crossfires idk if bad or good thing; might get the game flowing faster though
Rektangle
#209257438Tuesday, February 07, 2017 11:38 PM GMT

no criticism for now. seems balanced enough to me and it's designed in a way that will alleviate # ton of camping.
Rektangle
#209257502Tuesday, February 07, 2017 11:39 PM GMT

when roblox.com censors the letter "a" thanx.
zman250
#209257520Tuesday, February 07, 2017 11:39 PM GMT

fix the leaderboard at BG if you haven't already #notmyemperor
primoordial
#209257652Tuesday, February 07, 2017 11:41 PM GMT

change the name, that's racist
[rfa#hidefromsearch]
#209257982Tuesday, February 07, 2017 11:46 PM GMT

[rfa#hidefromsearch]
tom2cute
#209257985Tuesday, February 07, 2017 11:46 PM GMT

tunnel should have a block preventing them from being crossfired from top/cave
Externalization
#209258077Tuesday, February 07, 2017 11:47 PM GMT

where is it
TylerTings
#209258122Tuesday, February 07, 2017 11:48 PM GMT

would like more cover at mid by tnl side
TreeRex64
#209258224Tuesday, February 07, 2017 11:49 PM GMT

Overall looks like a solid map, I think CQCer's will be able to take alot of advantage on this map, and maybe LQCer's. - Leet Clutcher Tree
j_wo
#209258274Tuesday, February 07, 2017 11:50 PM GMT

Add cover at the middle of that open cave thing so it's not just # #### #### from each spawn
TreeRex64
#209258388Tuesday, February 07, 2017 11:52 PM GMT

True, maybe a bit of cover at mid could be put. - Leet Clutcher Tree
LethaIcore
#209258417Tuesday, February 07, 2017 11:52 PM GMT

easy to rotate from mid and trade off players after a rush no risk no fun
AgentVanBur
#209258548Tuesday, February 07, 2017 11:54 PM GMT

andrew you clearly haven't even played the map, you are just here to complain
shockage
#209259029Wednesday, February 08, 2017 12:01 AM GMT

fun
TinpotOps
#209259045Wednesday, February 08, 2017 12:01 AM GMT

map's fun to play, cover is a little scarce, but thats what makes it fun to play mid is scary but fun https://www.roblox.com/library/637860057/WHAT-AM-I-PLAYING-HUH
LethaIcore
#209259185Wednesday, February 08, 2017 12:03 AM GMT

its an opinion..im not even complaining i just didnt feel like posting positives just yet for a certain reason no risk no fun
actuallyJT
#209259330Wednesday, February 08, 2017 12:05 AM GMT

maybe add cover on the mid bridge part like in the middle of narrowgills
NigPatriot
#209259429Wednesday, February 08, 2017 12:06 AM GMT

Add a lip to the part of the entrance to mid so that it can't be as easily shot from the blue left/red right part of the map Make the pillars on the blue right/red left part of the map thicker so that they can be used as cover for 1 player at a time
NigPatriot
#209259484Wednesday, February 08, 2017 12:07 AM GMT

Also put ~2.5-3 stud high, solid rails on the mid bridge so that players have at least waist-high cover when pushing
LordIntense
#209261332Wednesday, February 08, 2017 12:33 AM GMT

looks good
Randomletterspam
#209437046Friday, February 10, 2017 11:03 PM GMT

leave mid cover as it is prevents a the mid player for punishing players who extend on top and allows balcony to be pushed if your mid gives enough support

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