UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
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l3ootJoin Date: 2015-10-10 Post Count: 2821 |
unflawed and perfect like you
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Some of the terrain needs to be fixed, the cancollide on it is really off in some areas.
Otherwise, great job so far. |
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HateHouseJoin Date: 2013-08-27 Post Count: 8815 |
If this is for ###### it better be swords. ## of now thats # total sword base, that base would be EXTREMELY unfair base if it's for guns. And it all really depends were the raiders and what ever group you are using it for spawns. |
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ToxenzJoin Date: 2009-11-22 Post Count: 4389 |
#freezach |
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i love it, some problems with falling through the terrain though
life is like a potato, it can grow anywhere |
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
thanks boys, to clear up some stuff the 2nd sun ontop of the skybox is supposed to be like a moon, but i agree it looks weird lol I had some grass on non-cancollide for like a cool "wow depth" effect, ####### a little useles so I'll get rid of it its not for a group yet, and i kinda want it to be a gun fort, so yeah it'll be unfair at first but it's going to get a ton of cool gimmick that help attackers. A class system can also give certain players a lot of moblity to help the climb, and maybe like extra long spawn timer for defenders? I havent really figured it out YET only the beginning area that's already build is unfair like that though. After the climb, there will be a regular type fort that's just straightforward and no like, climbing or verticality thanks boys |
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
rip formatting thanks boys, to clear up some stuff the 2nd sun ontop of the skybox is supposed to be like # moon, but i agree it looks weird lol I had some grass on non-cancollide for like # cool "wow depth" effect, ####### a little useles so I'll get rid of it its not for # group yet, and i kinda want it to be # gun fort, so yeah it'll be unfair at first but it's going to get # ton of cool gimmick that help attackers. # class system can also give certain players a lot of moblity to help the climb, and maybe like extra long spawn timer for defenders? I havent really figured it out YET only the beginning area that's already build is unfair like that though. After the climb, there will be # regular type fort that's just straightforward and no like, climbing or verticality thanks boys |
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
FORUM WHY YOU MESS UP MY POSTS
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
Looks like it would be a good sword fort.
There's a few texture errors near the beginning. Also, the head is a mesh, so you run into the invisible wall in the corner of it.
You could add some stuff under the water in the beginning, since you do have to swim through it and it looks pretty bland.
Also, phobos cliffs
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
Click "preview" before you post to see if it will be censored
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
Yes it does. I used it for the previous post because when you try and space out "phobos cliffs" its censored.
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
man o man
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Your first mistake is not adding a cheesydemons statue of glorification.
🤒 🤔 |
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UncleAliJoin Date: 2010-06-10 Post Count: 3447 |
bump
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