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TrumpPatriot
#210645621Saturday, February 25, 2017 8:23 PM GMT

if i wanted to have a player's stats in one game and have it transfer to another when they enter it, what would i need to do this? i was told i cant do this with roblox only stuff so im trying to find out what exactly i'd need to decide whether or not it's worth too much effort.
jcc98
#210645964Saturday, February 25, 2017 8:27 PM GMT

rocket science
Alley_Cat
#210645994Saturday, February 25, 2017 8:28 PM GMT

Ooh, DataStores/Persistence or whatever. I'm not a scripter but had to play around with that for something I was working on. Ha. Have fun.
TrumpPatriot
#210646087Saturday, February 25, 2017 8:29 PM GMT

doesnt that only save things to one place tho? i mean still helpful of course.
Alley_Cat
#210646722Saturday, February 25, 2017 8:36 PM GMT

No, it's used in ROBLOX Universes. Like those RPG games where it consists of a dozen inter-connected places--games like that use DataStore/Persistence (One or the other, I can't remember: One's better than the other.) to transfer player files/stats/etc from place to place.
Randomletterspam
#210646882Saturday, February 25, 2017 8:38 PM GMT

Universe it and use a datastore
Alley_Cat
#210646966Saturday, February 25, 2017 8:39 PM GMT

You have to create the game and then add places to the "Starting Place", and then have stats saved as strings (something like that--I don't know anything about scripting so I'm pulling all of this from when I skimmed the article) and have a script in each place to look at those strings and then recall the data. /edc6cl (Prnt sc) That kind of thing for the places/Game. ^
HoodedBlack
#210647177Saturday, February 25, 2017 8:41 PM GMT

Its a datastore. If your game is FE'd then create a remote event, and fire it to the server. Then utilize roblox DataStoreService
HoodedBlack
#210647531Saturday, February 25, 2017 8:45 PM GMT

Or if you have money and time, you can set up a web server. Then hook it to roblox's Httpservice and recall it's data through that
TrumpPatriot
#210648094Saturday, February 25, 2017 8:50 PM GMT

alrighty thanks guys, this helps a lot!

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