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I. Expectations
II. Legion Rules
III. Legions
IV Admin Rules
V. Developer Application
VI. Republic Law of War
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I. Expectations
-Grammar is to be used to your best ability at all times.
-You are automatically on duty when you are on any GRF places.
-Immaturity is prohibited, and will not be tolerated.
-Admin abusing is EXTREMELY prohibited. If caught doing it, you'll be dealt with extreme consequences and removed from your rank.
-Free ranks are prohibited, unless they are agreed by ONLY the Marshal Commander and Grand Marshal.
-Respect is required in the chain of command, no matter the rank.
-Flaming is prohibited.
-Uniforms are to be worn at ALL times.
-No abusing any weapons or tools of any kind.
-Trooper+ may only join ONE legion, and ONE subdivision, if you are in more than one, you will be kicked from all.
If you have any other recommendations about the expectations, message a Field Commander+
Anyone who does not follow these rules, will be punished, and possibly demoted.
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II. Legion Rules
-Only Trooper+ are aloud to join legions.
-Legion hopping is not encouraged, and you only get ONE chance to do it.
-In order to move to another legion, you must send a discharge to your Commander or XO.
-Trooper+ may join one subdivision (Example: Navy, ARF, ARC, etc.)
-A legion must have 2 legion trainings per week. Failure to do so, will result in a punishment for the Legion Commander and XO.
-A legion training may only be hosted by XO+
-To become an MO you must be a Sergeant+
-To become an XO you must be a Lieutenant+
If you have any other recommendations for Legion Rules message a Field Commander+ Failure to follow these rules will result in a punish, or possibly a demotion.
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III. Legions
501####### ###s##### skilled troops who are always fighting in the frontlines risking there lives.
212th- The 212th are in charge of invading planets, and securing them so the Seperatist don't take it back.
104th- The 104th are in charge of providing armored support, tanks, artillery, etc.
327th- COMING SOON!
41st- COMING SOON!
Coruscant Guard- The CG are in charge of keeping law and order safe, sometimes they are mostly deployed at Coruscant, and sometimes at other planets as well protecting FOB's, etc.
Special Operations Brigade- The SOB have many assets such################s#####y do many missions no one else would dare do, and are the most skilled troops of the Republic.
Republic Intelligence- COMING SOON!
Team Mercury- Team Mercury, or so called the Engineering Legion of the Republic are men who create new tech and weapons for the Republic to keep it running.
Republic Navy- A branch of the Galactic Republic Forces. They are in charge of skies, and providing air strikes, and aerial transportation.
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IV. Admin Rules
These are the commands you may only use.
Also, only Captain+ may get admin
:H
:M
:CD (Duels/trainings only)
:tp (This should hardly ever be used but if needed then you may)
:logs
:clogs
:N
:pm
:team
If you have any other recommendations, PM a Field Commander+
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V. Developer Application
Want to be apart of the Team Mercury Development team? Well you can now! Fill out this application, and send it to either the Head Developer or the Grand Marshal, and you will be messaged with a response either saying "ACCEPTED" or "DENIED".
APPLICATION: http://forum.roblox.com/Forum/ShowPost.aspx?PostID=202823323
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VI. Republic Law of War
-All enemies of the Republic must read and understand the Republic Law of War.
-In order to confirm a war, the leaders of the enemy group, and the Republic Military must meet together and confirm it.
-The war must only last for a month, 1.5 months is the max.
-In order to win the war, a team must win atleast 10 raids. If both groups are tied, it will be a "death match" meaning, the final raid, if one team wins, then they are the champion of the war. If both teams are still tied, the war will be counted as a tie.
-The leader of each group must have some kind of administration powers at each raidable map the group chooses.
-You will have 2 chances if caught using an admin abuse. The first chance will be a warning, and it will be an autowin raid for the opposing group. The second will be a automatic win of the war to the opposing group.
-Each group will have 5 days to prepare for the war. After 5 days the raids will begin.
-Allies are aloud if both group leaders agree.
-Each opposing group MUST play fair, and have good sportsmanship.
-Spying on the opposing group is allowed, but each group must not use this as their advantage, and must act wisely.
-The opposing group leader must say these words, and abide by it before starting the war. "I understand the Republic Law of War, and I shall abide by it."
If any suggestions, or questions about the Republic Law of War, message a Field Commander+
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【Written, and signed by Grand Marshal Sharp_Zeuxis】 |