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Is there a way to turn with the physics of a BodyAngularVelocity except instead of the rotation being global, heave it adjust with the rotation of the block? |
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Bump, and I meant to type "have" not "heave" |
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
What are you attempting to do?
For example rotate a model, or turn an NPC? The more info you give us the easier it is for us to understand how to solve your issue. |
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Making a car turn @ https://www.roblox.com/games/679303050/TestingStuffs-Local-Recode. I don't want the cars to be able to turn when on their side and not inverted when upside down. |
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
There are no cars in that place.
Why don't you use steering with Servo Hinges driven by the value of a VehicleSeat? |
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Bump, and yes there are cars, you just had to press q. |
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Nice cars um How did you disable the reset button?
johndeer2233 |
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I "disabled the reset button" by renaming the humanoid to something that isn't "Humanoid"[There may be a way to disable the reset button though.]. Also, as a late reply(Not wanting to spam bump), I think the Servo Hinges may glitch out and/or not move. |
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
I've used servo hinges quite a bit in my Steampunk place for door hinges, gangplank hinges, steerable rudders and gun turrets. Haven't had any issues with them. |
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Not sure if you are talking about Motor objects, surface hinges, surface motors, HingeConstraints, or Motor6D. Any one of those would be hard to use though, as the wheels don't move because they are used in the animation for the car. This is also a bump. |
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ScottiflyJoin Date: 2011-01-30 Post Count: 9180 |
Ah, k. I was talking about the HingeConstraints.
How about invisible wheels driven by the VehicleSeat? That's how TakeOverTom made his tank drive. |
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I can really only use BodyMovers because I need the parts to be attached to the VehicleSeat with Motor6D. Invisible parts may cause issues with collision when not in car mode. |
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Bump, still haven't solved it. |
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