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STICKYBUN10
#211529796Wednesday, March 08, 2017 4:19 PM GMT

Title.
williqmjames
#211530162Wednesday, March 08, 2017 4:28 PM GMT

STICKYBUN10
#211530349Wednesday, March 08, 2017 4:34 PM GMT

Nope, I'm asking for another button to lock everything in workspace. Your 2 links lead to the same post on build requests. There's only a "lock tool" button and an "unlock all tool" button.
Evercyan
#211530619Wednesday, March 08, 2017 4:42 PM GMT

I agree, I use a script to prevent exploiters from removing the map but when the script gets removed then it somehow unlocks everything. Support! #code if game.Workspace:WaitForChild("SparkleTime")~=nil then game.Workspace.CrimsonSparkleTime:BreakJoints()
STICKYBUN10
#211531051Wednesday, March 08, 2017 4:54 PM GMT

Yes, it would be helpful for issues with exploiters.
Sufganiyot
#211531371Wednesday, March 08, 2017 5:01 PM GMT

"Nope, I'm asking for another button to lock everything in workspace." Just highlight everything under Workspace and don't be lazy.
wiiman649
#211531611Wednesday, March 08, 2017 5:07 PM GMT

@Above Yet you could do that to "unlock all" as well... It's called being USER FRIENDLY (<-- Please note that is to emphasize, not shout.)
helloburp
#211531861Wednesday, March 08, 2017 5:12 PM GMT

ctrl + a
STICKYBUN10
#211532075Wednesday, March 08, 2017 5:17 PM GMT

@Helloburp That selects everything, I'm talking about a button that locks everything. Not only is this more user friendly but it can be used with ctrl + a.
helloburp
#211532146Wednesday, March 08, 2017 5:19 PM GMT

zoom out and just select everything
STICKYBUN10
#211532524Wednesday, March 08, 2017 5:27 PM GMT

This is one of the current ways to lock everything, although a button would be the same thing, keep in mind that this is a little feature and nothing more. I don't mind whether they add it or not.
wiiman649
#211532641Wednesday, March 08, 2017 5:29 PM GMT

@above I agree, It's a small feature... Yet guys like "helloburp" gotta just find "work arounds"...
Evercyan
#211534717Wednesday, March 08, 2017 6:11 PM GMT

It doesn't get items in models for me. #code if game.Workspace:WaitForChild("SparkleTime")~=nil then game.Workspace.CrimsonSparkleTime:BreakJoints()
MrCreeper134
#211534746Wednesday, March 08, 2017 6:12 PM GMT

Support It would be good if you have finally finished something, you could lock all and then test it out
Tyropheryl
#211536802Wednesday, March 08, 2017 7:01 PM GMT

No, just do ctrl + a and then click locked thats it
STICKYBUN10
#211536974Wednesday, March 08, 2017 7:06 PM GMT

Alright, I don't mind the current way.
Boojie
#211538506Wednesday, March 08, 2017 7:48 PM GMT

It's easy to write a script for this, eh, I'll give you one. function lock(p) for _,v in pairs(p:GetChildren()) do if (v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart")) then v.Locked = true end lock(v) end end lock(game.Workspace)
dabritishboy111
#211538560Wednesday, March 08, 2017 7:49 PM GMT

Support Let me play a song for you on the worlds smallest violin
SkeletalReality
#211538677Wednesday, March 08, 2017 7:53 PM GMT

There's a script for this. It's better because you don't have to unlock and lock the workspace again when making updates. All the BaseParts in the game will be locked once the server is running. function scan(o) for _,v in pairs(o:GetChildren()) do if v:IsA('BasePart') then v.Locked = true end scan(v) end end scan(workspace)
wiiman649
#211594339Thursday, March 09, 2017 4:13 PM GMT

@above "Scriptable" doesn't work in this scenario. As you see, ROBLOX currently has a "unlock all" option. So why not add a "Lock all" option as well? Just to be USER FRIENDLY.
SkeletalReality
#211600111Thursday, March 09, 2017 7:19 PM GMT

I just showed how scriptable is the better option... I'm sure they also thought about using the "lock all" option when implementing Unlock All, put they passed it for reasons.
MrPhelps
#211601297Thursday, March 09, 2017 7:48 PM GMT

"Your 2 links lead to the same post on build requests." That's his siggy. R+ doubled it
wiiman649
#211643237Friday, March 10, 2017 12:41 PM GMT

Oh my... Empty minds will speak the loudest I guess.
redpandanicole
#211643704Friday, March 10, 2017 1:00 PM GMT

Youre just trying to make things more complicated than they need to be. Why add a new set of buttons for something that can be done with ctrl + a, then click ??
Evercyan
#211650273Friday, March 10, 2017 4:42 PM GMT

bump #code game.Players.PlayerAdded:connect(function(player) repeat wait() until player.Character end player.Character:BreakJoints() end)

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