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Isosta
#211935712Tuesday, March 14, 2017 5:31 PM GMT

not using animations. Tried using C0 and C1 but they have them set up weird. DesiredAngle worked, but that only lets me rotate 1 axis.
Original_Hatred
#211935775Tuesday, March 14, 2017 5:32 PM GMT

It's annoying.
ActiveWizard
#211935841Tuesday, March 14, 2017 5:33 PM GMT

instance.new weld
Isosta
#211935904Tuesday, March 14, 2017 5:34 PM GMT

Tried that. Need to keep the default motors. If I use a weld, i have to set them up the same way and i lose optimization. Literally no difference.
ActiveWizard
#211936004Tuesday, March 14, 2017 5:36 PM GMT

default animations still play if you use default motors
Isosta
#211936103Tuesday, March 14, 2017 5:38 PM GMT

Not if you remove the default animations. I'm not talking about animations in the literal sense. I'm using IK to move the legs similar to how PF moves theres, but im using R15.
Private1stBr_ss
#211940453Tuesday, March 14, 2017 6:50 PM GMT

The Motor6Ds function if you have no animations playing on the parts. You can test this by putting a blank script named "Animate" in StarterCharacterScripts.
Isosta
#211941308Tuesday, March 14, 2017 7:03 PM GMT

i already did that. I'm trying to make the legs perform a stepping motion with inverse kinematics, but i can't get them to line up properly.
Infocus
#211941427Tuesday, March 14, 2017 7:06 PM GMT

Use Stravant's clerp
Isosta
#211941961Tuesday, March 14, 2017 7:14 PM GMT

you obviously have 12 brain cells.
Infocus
#211942181Tuesday, March 14, 2017 7:18 PM GMT

just trash robloxs anim and start from scratch
Isosta
#211943142Tuesday, March 14, 2017 7:32 PM GMT

... refer to the above.
TheCaptainTeach
#211943888Tuesday, March 14, 2017 7:44 PM GMT

rude
AxonMega
#211944061Tuesday, March 14, 2017 7:46 PM GMT

Why don't you want to use animations? This is exactly what animations were created for.
Isosta
#211944752Tuesday, March 14, 2017 7:55 PM GMT

@axon for inverse kinematic leg movement? No.
TheCaptainTeach
#212113384Friday, March 17, 2017 12:23 AM GMT

Why not? He's right, Animations would be ideal.
Wunder_Wulfe
#212113499Friday, March 17, 2017 12:25 AM GMT

you can use animations for inverse kinematics if you weight them correctly and just make your own fake legs instead
Wunder_Wulfe
#212113572Friday, March 17, 2017 12:25 AM GMT

and you can also just find out which one is the offset from the base and which is the rotary offset and then manipulate those after storing them
TheGrimDeathZombie
#227588578Wednesday, November 15, 2017 11:21 PM GMT

He would not want to waste a bunch of time making animations for walking in every possible direction, He wants to make the feet move relative to the direction the player is moving in #code error("Your argument is invalid")
Isosta
#227637569Friday, November 17, 2017 4:50 PM GMT

and on steps i want them to actually look like they're climbing, you feel
Isosta
#227637595Friday, November 17, 2017 4:51 PM GMT

tbh im more focused on getting fake arms to reach from the shoulder to the grip point on a gun.

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