IsostaJoin Date: 2015-05-10 Post Count: 14729 |
not using animations.
Tried using C0 and C1 but they have them set up weird. DesiredAngle worked, but that only lets me rotate 1 axis. |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
Tried that. Need to keep the default motors. If I use a weld, i have to set them up the same way and i lose optimization. Literally no difference. |
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default animations still play if you use default motors |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
Not if you remove the default animations.
I'm not talking about animations in the literal sense. I'm using IK to move the legs similar to how PF moves theres, but im using R15. |
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The Motor6Ds function if you have no animations playing on the parts.
You can test this by putting a blank script named "Animate" in StarterCharacterScripts. |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
i already did that. I'm trying to make the legs perform a stepping motion with inverse kinematics, but i can't get them to line up properly. |
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InfocusJoin Date: 2011-04-28 Post Count: 8022 |
Use Stravant's clerp |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
you obviously have 12 brain cells. |
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InfocusJoin Date: 2011-04-28 Post Count: 8022 |
just trash robloxs anim and start from scratch |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
...
refer to the above. |
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AxonMegaJoin Date: 2014-08-29 Post Count: 2403 |
Why don't you want to use animations? This is exactly what animations were created for. |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
@axon
for inverse kinematic leg movement?
No. |
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Why not? He's right, Animations would be ideal. |
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you can use animations for inverse kinematics if you weight them correctly
and just make your own fake legs instead |
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and you can also just find out which one is the offset from the base and which is the rotary offset and then manipulate those after storing them |
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He would not want to waste a bunch of time making animations for walking in every possible direction, He wants to make the feet move relative to the direction the player is moving in
#code error("Your argument is invalid") |
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
and on steps i want them to actually look like they're climbing, you feel
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IsostaJoin Date: 2015-05-10 Post Count: 14729 |
tbh im more focused on getting fake arms to reach from the shoulder to the grip point on a gun.
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