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HatLicense
#213442210Monday, April 03, 2017 12:11 PM GMT

How would I make it so the players camera views the player from above like a 2D Top Down View?
Disillusions
#213442951Monday, April 03, 2017 12:24 PM GMT

camera manipulation google/wiki it capitalist atheist
timothy_teakettle
#213447831Monday, April 03, 2017 2:30 PM GMT

have a part with bodyposition that follows the user in the air, make the camera subject the part, make the part face down using bodygyro
PRESTIGIOUSaLEGEND
#213448442Monday, April 03, 2017 2:50 PM GMT

Put a localscript inside StarterPlayer.StarterPlayerScripts and call it CameraScript this will override the camera CoreScript. Inside this new script you want to create a function which will position camera and then bind this function to the RenderStepped service. local cameraHeight = 12 local camera = game.Workspace.CurrentCamera local player = game.Players.LocalPlayer local RunService = game:GetService('RunService') local function onUpdate() if player.Character and player.Character:FindFirstChild('Torso') then camera.CFrame = CFrame.new( player.Character.Torso.Position + Vector3.new(0,cameraHeight,0), player.Character.Torso.Position ) end end RunService:BindToRenderStep('Camera', Enum.RenderPriority.Camera.Value, onUpdate) Alternative to the cameraHeight is to have that as an IntValue object as a Child of the script so that we can change the height of the camera externally.
HatLicense
#213458211Monday, April 03, 2017 7:05 PM GMT

@Above how do I get it to always follow? It's currently only doing it when they join

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