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kent911t
#213656705Thursday, April 06, 2017 11:32 PM GMT

My objective is to get everything in the workspace, compare it to every player's name and if it doesn't match any of them output the name of the object. this code will work if there is only 1 player in the server: for _, v in pairs(game.Players:GetChildren()) do for _, v2 in pairs (workspace:GetChildren()) do if v2:FindFirstChild("Humanoid") then if v2.Name ~= v.Name then print(v.Name) end end end end however if there are 2 or more then it will take 1 name and try comparing it to 2 characters in the workspace, which will output 1 player's name i don't want this happening any help? aaaaaaaaaaaaaaaaaaaaahhhh
end_itt
#213656886Thursday, April 06, 2017 11:36 PM GMT

you could just target players in Players then do Player.Character might work idk ####
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#213657889Thursday, April 06, 2017 11:52 PM GMT

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kent911t
#213659314Friday, April 07, 2017 12:15 AM GMT

thanks, never knew about the table.concat function aaaaaaaaaaaaaaaaaaaaahhhh

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