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Turns out unions DO reduce lag!
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Turns out unions DO reduce lag!
Minstronomer
Join Date: 2009-02-21
Post Count: 4990
#213825215
Saturday, April 08, 2017 7:29 PM GMT
not the way you'd expect though. Theres still the same amount of polygons being rendered, but unions reduce collisions, which reduced lag! Read about on a roblox reddit post in which STRAVANT confirmed basically.
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Join Date: 0001-01-01
Post Count: 0
#213825268
Saturday, April 08, 2017 7:29 PM GMT
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Minstronomer
Join Date: 2009-02-21
Post Count: 4990
#213825384
Saturday, April 08, 2017 7:31 PM GMT
wouldn't any unions have less collision then a bunch of parts? ROBLOX users:1 DDSScreenGreen:0
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Maritusa_NneCharzaar
Join Date: 2014-07-21
Post Count: 16554
#213825426
Saturday, April 08, 2017 7:31 PM GMT
If you use standardized unions like the Nosterian General Combat Rifle platform, it may also reduce lag by loading faster.
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Minstronomer
Join Date: 2009-02-21
Post Count: 4990
#213825699
Saturday, April 08, 2017 7:36 PM GMT
I noticed unions also load faster than a buncha parts forward this post to diesoft, so he can correct me and i can go back to being depressed.
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#213826169
Saturday, April 08, 2017 7:44 PM GMT
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