AtomicRXNJoin Date: 2013-07-08 Post Count: 6383 |
would be unsuccessful today
and why do you think that |
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eeoaJoin Date: 2011-07-26 Post Count: 32600 |
me
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All of them? Clans were way easier. |
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AviatrusJoin Date: 2011-07-23 Post Count: 10134 |
me
because I dont care anymore
the clan world is garbage now
its like showbiz irl
+28k posts | +500k Value |
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vaktus
would be seen edgy like every other kid
;P |
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InfusiveJoin Date: 2011-08-19 Post Count: 651 |
basically all of them. clan community was way younger back then and roblox was smaller |
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AtomicRXNJoin Date: 2013-07-08 Post Count: 6383 |
killah- pretty much on the same boat with most of the responses here except yours.
vak has been an anomaly in pretty much everything....
vak is still successful despite the enormous changes the clan world has gone through |
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I'm fairly certain that all of them would be unsuccessful these days. It's no secret that the dynamics governing how clans function has changed drastically since 2010, and many of the big names from that era ran their clans in a fashion that would be unsustainable in the present.
There just aren't enough honorable people to fight anymore, nor are many interested in fighting a war for little else than a boost to their digital ego. |
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LionehhJoin Date: 2012-02-04 Post Count: 2531 |
Fruitbox
And yeah I don't need to explain the rest.
Simba1101 - "Ima lion... rawr" |
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doctorcooper
he woulda grown out of the game years ago so |
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caampyJoin Date: 2010-06-15 Post Count: 12980 |
would've still been the greatest because i'm campy
i adapt
i make the change
i am change
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AtomicRXNJoin Date: 2013-07-08 Post Count: 6383 |
@FalseWarrior- I've talked about this before, and some might think it's a little absurd, but what I find pretty amazing is how tolerant clan leaders used to be.
AA, scum tactics, cheating- all of it was as prevalent back then than it is now.
If all that happened today, a war would be ended within minutes of it occurring.
The way I see it, the clan world has become too ... fair.
I believe that's a factor that's led to the decline of this community.
Before, forts required up to 4 defenders and clans would pre-flood the crap out of them. Today, we require 8 defenders and upwards with smaller server sizes. Before, if you knew a clan was going to raid you, you'd call a defense and fill a server up with defenders to throw off the attacking clan and force them to server hop. Today, clans just gather the minimum defenders required and let the attacking clan raid without forcing them to server hop.
We've headed in a direction to making things fair for everyone, but the quality of fairness has our communities more..
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For realzy tho
Hellslayer would be pretty successful. |
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Fair (hah) point, Atomic. That's likely due to the new competitive gaming attitude that overtook clans c. 2013. |
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"Before, forts required up to 4 defenders and clans would pre-flood the crap out of them. Today, we require 8 defenders and upwards with smaller server sizes."
yeah probably because everyone realized 4 defenders vs entire server is stupid lol
but the preflood yeah that gets annoyingly abused by defenders.
YoU PrefLOODED Our BASE!!! :ban team-raid |
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romuluzJoin Date: 2010-04-12 Post Count: 18124 |
As everyone else said, all of them.
There were a plethora of successful clan leaders back in the day, now not so much.
Clans were easier to break into back then with lower ad fees making recruitment easier and with lower clothing fees allowing new players(The life blood of clans), to become more easily invested in clans.
That along with the clans community shooting themselves in the foot by trying to become the next new CSGO/Esports craze instead of maintaining their uniqueness all sort of made the clan environment very very small and hard to succeed in.
In short clans are pretty stagnant and dead.
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also i'd argue smaller server sizes because roblox has added loads of new physics, lighting, rendering, and server services that just make large servers incredibly laggy nowadays whereas roblox was simpler in it's older days. |
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romuluzJoin Date: 2010-04-12 Post Count: 18124 |
"yeah probably because everyone realized 4 defenders vs entire server is stupid lol"
No, just meant that you needed to be more active so that you had more than 4 members on a base at a time. It made clans focus on getting as much of the roblox community as they could involved in their clan and by transition the clans world.
Now no one gives a hoot about day to day activity because they can just focus on their elite esports teams since just about everything is planned out in advance now. Clans got way too soft in that sense.
Also AAing and the rest of the issues of old clans are only not as prevelant now because there really aren't any active clans lol. Also could have been remedied without killing clans.
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2010 ROBLOX was very fun, and I do remember the amount of fun I would have back then. Fort Vulcan of Vortex Security being released, and it would top the front page games with multiple servers. As well, FEAR Recruitment Center always having people there from morning to night. # ### # #### Rank of my first clan back in 2010; however, I created my clan a year after that with the same old roots and principles. ~CAT Commander~ |
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provoloneJoin Date: 2008-05-03 Post Count: 1358 |
me @atomic. community is too toxic and ridiculous now. people actually played to play once upon a time. people were still ridiculous, but you could have a war without people screaming bloody murder while not realizing their own hypocrisy. plus rcl actually killed me
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AtomicRXNJoin Date: 2013-07-08 Post Count: 6383 |
Something else I'd say that hurt clans A LOT is the removal of tix. So many clan leaders depended on fort visits for ad funding, but now, you get 0 from visits.
@Fleet- That's not true. Every new future ROBLOX rolls out, they have to make sure it's compatible for all their platforms. ROBLOX servers are able to handle a ton more than they were capable of years ago.
If anything, people should be creating forts with bigger server sizes. The elitist mentality that is prevalent today, and extremely difficult to escape, prevents that.
You might be right, large servers may increase lag, but it all comes down to the optimization of the game and who developed it. I believe that also overlaps with how behind clans have fallen in the development realm. We don't have too many great developers and pretty much everything is recycled SMG/RCL/Arsenal scripts. |
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C10NEDJoin Date: 2010-11-08 Post Count: 1457 |
tonitoni |
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AtomicRXNJoin Date: 2013-07-08 Post Count: 6383 |
Just to set a pretty good example:
Apocalypse Rising: Reborn vs Reimagined
Reimagined used to hold like 16 players??
That map is a ton smaller than Reborn and Reborn is a massive improvement from Reimagined on an aesthetic and feature level.
Reborn has a larger server size, enormous, and is a far better optimized game than Reimagined. |
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