This thread will give information on a naval tactics training I've developed.
It has no name but here are the basics of the training:
Two teams:Pirates and White Crest
The pirates will spread out across the map while the white crest load up three mercantile styled ships with cargo. When everyone is ready the "match" begins
A third member from a different faction, either Nova or The Hallenguard, will over look the process of spreading out and loading up. This "judge" makes sure no one cheats.
The goal is for the th#####h#####r#####hips to be destroyed,pirates goal, or to survive and make it to the drop point, Hallen Guard. Once a goal is completed on one side, the "match" is over and the training restarts if desired.
Rules: The Pirates may not enter major ports ie:whitecrest
The "judge" ships are to not interfere with the training round unless cheating is suspected
A team killing its members does not count as a win for the other side
If a non mercantile ship is used by White Crest, that crew and ship is expelled from that round
If a team or crew is caught goofing off they will be expelled from the round
All profits from the trade runs will be split among those on the server
If there are not enough people for a full three ships, the number may change
If you leave during training and your ship sinks dropping cargo, you will not be given your doubloons back.
Whoever spawns the ship is the commanding officer of that ship and all orders they give will be followed out unless canceled by the captain or a first mate
Side Goal: If a king or queen is present on a ship, that crew's goal is to try and keep the ship from sinking |