|
workspace.Timer.SurfaceGui.TextBox.Size=UDim2.new{0, 800},{0, 500} |
|
|
workspace.Timer.SurfaceGui.TextBox.Size = UDim2.new(0, 800),(0, 500)
{} are used for tables
I believe anyway I am new to code :) |
|
|
Wait also
workspace.Timer.SurfaceGui.TextBox.Size=UDim2.new(0, 800, 0, 500)
Should all be in one set of brackets |
|
|
They aren't brackets, they're parentheses.
|
|
|
I know but I've called them brackets my whole life until know still getting used to it |
|
|
SpathiJoin Date: 2013-11-18 Post Count: 14776 |
Why are you giving it two Y values?
|
|
|
Its not two Y's its a GUI it uses (x, x, y, y) |
|
|
i'm not when you use udim you need to set x and y with xScale, int xOffset and yScale, int yOffset
|
|
SpathiJoin Date: 2013-11-18 Post Count: 14776 |
Right
|
|
|
The scale is a decimal from 0-1
Also remember that GUI is 2d not 3d |
|
SpathiJoin Date: 2013-11-18 Post Count: 14776 |
Obviously
|
|
|
your minigames only loads spinner of death |
|