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EarthKingIV
#214243402Thursday, April 13, 2017 4:04 PM GMT

workspace.Timer.SurfaceGui.TextBox.Size=UDim2.new{0, 800},{0, 500}
jjmagic1379
#214243584Thursday, April 13, 2017 4:07 PM GMT

workspace.Timer.SurfaceGui.TextBox.Size = UDim2.new(0, 800),(0, 500) {} are used for tables I believe anyway I am new to code :)
jjmagic1379
#214243730Thursday, April 13, 2017 4:09 PM GMT

Wait also workspace.Timer.SurfaceGui.TextBox.Size=UDim2.new(0, 800, 0, 500) Should all be in one set of brackets
JarodOfOrbiter
#214244221Thursday, April 13, 2017 4:18 PM GMT

They aren't brackets, they're parentheses.
jjmagic1379
#214244293Thursday, April 13, 2017 4:19 PM GMT

I know but I've called them brackets my whole life until know still getting used to it
jjmagic1379
#214244323Thursday, April 13, 2017 4:20 PM GMT

until now*
Spathi
#214244375Thursday, April 13, 2017 4:21 PM GMT

Why are you giving it two Y values?
jjmagic1379
#214244518Thursday, April 13, 2017 4:24 PM GMT

Its not two Y's its a GUI it uses (x, x, y, y)
EarthKingIV
#214244573Thursday, April 13, 2017 4:24 PM GMT

i'm not when you use udim you need to set x and y with xScale, int xOffset and yScale, int yOffset
Spathi
#214244774Thursday, April 13, 2017 4:28 PM GMT

Right
jjmagic1379
#214245015Thursday, April 13, 2017 4:33 PM GMT

The scale is a decimal from 0-1 Also remember that GUI is 2d not 3d
Spathi
#214245113Thursday, April 13, 2017 4:35 PM GMT

Obviously
EarthKingIV
#214245212Thursday, April 13, 2017 4:37 PM GMT

your minigames only loads spinner of death

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