There's a full breakdown in the description of the model.
I'll paste it here for you.
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Features:
-Ignores the existence of hats entirely (For some reason, very few guns do this properly.)
-Uses an artificial projectile that has to travel to its target, instead of a laser beam that just immediately hits. (Projectile speed can be changed in settings.)
-There is NO randomized inaccuracy. (It's made un-necessary, as the ray doesn't immediately reach the target like in standard guns.)
-All settings can be easily viewed and customized in a "Settings" folder in the gun.
-The projectiles are not subject to the same lag and physics issues as normal projectiles would be, as the projectiles are artificial.
-The code is (in my opinion) actually quite simple, so, it shouldn't be too hard to edit or modify with minimal scripting knowledge. (As stated earlier, too, almost all features can be customized without even opening a script.) |