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XIaine
#215363447Wednesday, April 26, 2017 8:48 PM GMT

Hi! So as the title says, I'd like to know how to create a custom texture for a mesh without any of it looking way too stretched or distorted. I use Windows 3D Builder to create my meshes, but it seems the way to texture on there is pretty horrible to use. Any advice please? Thank you! -𝓧
Boqol
#215364863Wednesday, April 26, 2017 9:12 PM GMT

Just get a hold of the texture for a mesh, through the texture ID, viewable in studio. Then, you save that image and open it with an image editor, edit it as you please, publish to to ROBLOX as a decal, put that link in the texture ID in studio, there you go. I did this for the first time a week or two ago, and it isn't that bad; https://www.roblox.com/library/743689819/zz
Boqol
#215364916Wednesday, April 26, 2017 9:13 PM GMT

P.S. I use ##### and the texture was for some apache rescue pilot helmet.
XIaine
#215371947Wednesday, April 26, 2017 11:13 PM GMT

Okay, but I have created a mesh of my own; not someone else's mesh, but my own mesh, which means there has been no texture ever created for it before. So really, I need to know how to create a texture from scratch. -𝓧
XIaine
#215388246Thursday, April 27, 2017 4:15 AM GMT

Bump! -𝓧
XIaine
#215448011Friday, April 28, 2017 1:59 AM GMT

Seriously? No one here knows how to texture a mesh? -𝓧
Vaepers
#215449524Friday, April 28, 2017 2:20 AM GMT

My friend textures all of his meshes himself. He does it for me. I honestly don't work with that, but he's really good.. I don't know why I am saying this, because he's an "in the closet" developer.

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