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Cillow
#215461045Friday, April 28, 2017 6:09 AM GMT

Anyone in economics care to explain? I've always had this thought even before the tix was going to be removed, which is probably indicates Roblox having an inflation problem since tix did originate out of nowhere through daily logins and place visits.
Cillow
#215461134Friday, April 28, 2017 6:11 AM GMT

this is probably not the forum to post this stuff lel
Lovaloo
#215461172Friday, April 28, 2017 6:11 AM GMT

robux are the same price irl as they've always been, but they're worth more on the website (and they get you less...) because they're more difficult to come by, if that makes sense.
Cillow
#215461320Friday, April 28, 2017 6:15 AM GMT

so roblox made it really hard to inflate their virtual currency eh thats smart
Lovaloo
#215461676Friday, April 28, 2017 6:23 AM GMT

limiteds are worth more now because robux are harder to acquire because tickets no longer exist. regular hats and their prices haven't changed. essentially clothing can only be made and purchased by people with bc; but clothing copiers render that entire system pointless. gear is basically irrelevant at this point because roblox continually releases ridiculously op gear in every category that anyone could abuse in-game. game developers don't much like the idea of allowing gear in their games for that reason. if you regularly buy gear, you're basically throwing your money away unless you frequently play gear war games.
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#215461742Friday, April 28, 2017 6:24 AM GMT

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