nevermind, figured it out.
Here's what i used for anyone else who is looking for this:
local terrainRegion = workspace.Terrain:CopyRegion(workspace.Terrain.MaxExtents)
wait(1)
terrainRegion:clone().Parent = game.Lighting
This clones the terrainregion into lighting, so now you have the physical terrainregion to move around
(Yes, you can paste this terrainregion into another game and it will still load up properly)
The code you use to paste it back
workspace.Terrain:PasteRegion(game.Lighting.TerrainRegion,game.Workspace.Terrain.MaxExtents.Min, true)
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