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danquixote
#215515923Saturday, April 29, 2017 12:44 AM GMT

ive been wondering how to do this. ive looked at the wiki, but didnt see much that helped me. any help?
Aaron_Nimas
#215516138Saturday, April 29, 2017 12:47 AM GMT

I've been needing this too. Someone please help.
danquixote
#215516650Saturday, April 29, 2017 12:54 AM GMT

b234
devRedd
#215534350Saturday, April 29, 2017 5:47 AM GMT

http://wiki.roblox.com/index.php?title=API:Class/Terrain/CopyRegion Returns a Terrain Region object containing the terrain data for that region. http://wiki.roblox.com/index.php?title=API:Class/Terrain/PasteRegion Pastes data from that copied region. Have fun ####
AlreadyPro
#215534735Saturday, April 29, 2017 5:56 AM GMT

I had the same problem. Then after some digging around in the Roblox Terrain Plugins in Studio, I figured out that the numbers inside of the Vector3int16 have to be a multiple of 4. #######################################################################################################
AlreadyPro
#215534755Saturday, April 29, 2017 5:56 AM GMT

Ugh. pastebin /G7H9BfwF
danquixote
#215597931Sunday, April 30, 2017 12:03 AM GMT

how do i copy terrain from one game, and paste it into another game?
danquixote
#215600612Sunday, April 30, 2017 12:39 AM GMT

nevermind, figured it out. Here's what i used for anyone else who is looking for this: local terrainRegion = workspace.Terrain:CopyRegion(workspace.Terrain.MaxExtents) wait(1) terrainRegion:clone().Parent = game.Lighting This clones the terrainregion into lighting, so now you have the physical terrainregion to move around (Yes, you can paste this terrainregion into another game and it will still load up properly) The code you use to paste it back workspace.Terrain:PasteRegion(game.Lighting.TerrainRegion,game.Workspace.Terrain.MaxExtents.Min, true)
AlreadyPro
#215602315Sunday, April 30, 2017 1:03 AM GMT

Oh wow... nice job, man.
danquixote
#215602616Sunday, April 30, 2017 1:07 AM GMT

i find it pretty funny that i solved it using simple scripting and knowledge from the ROBLOX wiki and other people are going in depth and using Vector3int16 and stuff.

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