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UNBANhappyniceguy5
#215586326Saturday, April 29, 2017 9:26 PM GMT

I'm trying to make so that when you die, your camera becomes a freecam like in edit mode, but the only way I found out was by removing the character, which cannot be put back even with a reset. So I'd like to know a way to fix it (My script right now) local player = game.Players.LocalPlayer local cam = workspace.CurrentCamera player.CharacterAdded:wait() player.Character = nil -- Here is the problem cam.CameraType = "Fixed"
UNBANhappyniceguy5
#215586536Saturday, April 29, 2017 9:29 PM GMT

The output is this: 17:26:42.796 - Player:Move called, but player currently has no character. The script that I made that moves the player is a map changer wait(5) print("Getting players") local players = game.Players:GetChildren() local cam = workspace.CurrentCamera local num = math.random(1,1) local player = game.Players.LocalPlayer print(num) if num == 1 then game.Lighting.fa1:clone().Parent = game.Workspace for i = 1, # players do if players.TeamColor == 'Really red' then players[i].Character:MoveTo(Vector3.new(-11326.1, 0.9, -1220.25)) game.Lighting.Pistol:clone().Parent = players[i].Backpack cam.CameraType = "Custom" else players[i].Character:MoveTo(Vector3.new(-9950.1, 2.9, -2705.25)) game.Lighting.Pistol:clone().Parent = players[i].Backpack cam.CameraType = "Custom" end end end

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