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BlockCrusader
#215835347Wednesday, May 03, 2017 4:41 AM GMT

Usually without filtering enabled, I could simply create a Local script in PlayerGui that updates the player's health bar every time the player's health changes and that's it, but that can't happen with filtering enabled. Any ideas? I was thinking to place the script somewhere that fires a remote function every time it detects a health change, but I feel there's a better way.
Wrathsong
#215835486Wednesday, May 03, 2017 4:45 AM GMT

No, you can stick to just a localscript. Detect the humanoid's health changes locally with HealthChanged and it'll be okay because the humanoid's health should be changed on the server.
BlockCrusader
#215835491Wednesday, May 03, 2017 4:45 AM GMT

To add on, I mainly have a problem of where to place that script. For instance, would there just be one server-wide script or a script for every player?
BlockCrusader
#215835513Wednesday, May 03, 2017 4:45 AM GMT

okay
GraphicsSettings
#215838098Wednesday, May 03, 2017 5:50 AM GMT

Just it the same way as usual, you aren't making changes to Health, only reading it so you should be fine.

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