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BrokenBone
#216770447Wednesday, May 17, 2017 6:32 AM GMT

I’ve been an intern at roblox since April 3rd and hard at work improving my game visually and making it compatible with mobile(tablet now, phone in the future). So I have completely redesigned the interface to make it look much nicer, function better, and have many more features. Some differences you’ll see: - Draw selection box on screen to select soldiers - Hotkeys for many different things - Settings GUI, allowing you to change all your hotkeys and misc. settings - Redesigned catalog so you’ll never have to search forever for what you want again - Ability to remove skins, all at once or individually. Also the ability to wear individual skins. - The skins you have on save - Created a custom chat GUI that is slick and made teamchat less of a pain. - Mousing over an offensive unit/building will show you its attack range - Research GUI is now accessible through a button if you own a research center - Mousing near units/buildings will reveal slim health bars above so you can gauge the health of your army and base at a glance - Selecting an armed nuke will now have a nice crosshair animation where your mouse is showing you where the nuke will end up and its blast area. - Icon on the radar indicating where you and your ally’s characters are located on the map. - Tabbing/squads. - The create buildings GUI uses pictures instead of text to show you what the building is. Mousing over it pulls up it’s name and information. - Mousing over a create building button will highlight others of its type(production, income, defense, etc) - The tablet interface features free-roam camera and ability to teleport around the map by clicking on the radar. I have also been busy with other gameplay related things: - 4 new survival maps. One desert, one snow, one grass, and one Mars. - Weekly leaderboards for survival gamemode. There will be coin and skin rewards for all top 3 finishers, with even higher rewards for the 3 all-time weekly finishers. - Survival mode will be sped up a tad, along with using more Super units to reduce lag - Nuclear Plants and Power Plants will be cheaper so that you don’t have to wait for minutes at a time to make your next move early in the game. - The base cash per minute is also increased to 15. - 2 new conquest maps - Ambient sound effects will be getting rolled out, starting with polar winds for snow maps. Ambient sound effects will be toggable in the settings GUI if you like the quiet. And some new purchasable items: - Vulkan Space Plane skin - Futuristic Buildings skin - Modern Tanks skin - Skin mystery boxes. There are some rare skins, such as the Ion missile and Halloween command center skins that you cannot buy normally, along with all the other skins. - Rainbow teamcolor gamepass - 2x Coins gamepass Expect all of this to be released within a few days! Not to mention new units, buildings, two gamemodes, and more in the coming weeks and months!
KingfishBattleCrew
#216771859Wednesday, May 17, 2017 7:50 AM GMT

Very Clever 10/10
NoBanana
#216772184Wednesday, May 17, 2017 8:09 AM GMT

Looking forward to seeing how the increased income and cheaper plants go. Might be enough to make tanks viable in the early game instead of as a cleanup vehicle for tanking command centres at the end.
Astroparticle
#216773544Wednesday, May 17, 2017 10:13 AM GMT

Sweet (x Love the game and what you've done with it, keep it up man. Also, would it be too much to ask to possibly increase max units for soldiers and tanks and possibly air units? I am sure it's asked a lot, but even increasing the max by lets say.. 2-3 wouldn't cause a huge difference in lag or performance honestly, especially as Roblox continues to update (x
AtomicVectris
#216780725Wednesday, May 17, 2017 2:44 PM GMT

##### you should make it so you could be able to research improving your building cap.
tox1c999
#216788136Wednesday, May 17, 2017 6:35 PM GMT

wow that was quicker than I thought it'd be, so many good updates, can't wait
Tiran666
#216789078Wednesday, May 17, 2017 6:59 PM GMT

Nice,also add donate button for tablets
DID4R34
#216791231Wednesday, May 17, 2017 7:49 PM GMT

10/10 bro we are to exited xD
ButterMushroom
#216801397Wednesday, May 17, 2017 10:34 PM GMT

Awesome, I can't wait to see these changes in game!
mittens5467
#216808597Thursday, May 18, 2017 12:24 AM GMT

Best game I have played in my life!
oscarpiki
#216809942Thursday, May 18, 2017 12:44 AM GMT

11/10 IGN "Simply perfect"
Rocket_Angel
#216811913Thursday, May 18, 2017 1:17 AM GMT

Will flags eventually be compatible with skins? This is a very family-friendly forum post
BrokenBone
#216812072Thursday, May 18, 2017 1:19 AM GMT

Flags will be friendly with skins at some point.
Conventor
#216814757Thursday, May 18, 2017 2:08 AM GMT

Man I am really looking forward to new units :D
Heavyloader22
#216816556Thursday, May 18, 2017 2:39 AM GMT

Can you add AA submarines? so they shoot a single mis s le that does lots of damage to air and has a small AA gun that does a little bit of damage to air but fires really fast. Anti Infantry tank that has duel machineguns where the barrel is supposed to be and it fires really fast and does little damage to tanks and any other thing except for infantry. it can mow down infantry easy. AT infantry that has a rocket launcher ( kind of like the AA infantry but only larger gun) and isn't very good against infantry but is really good against tanks. Humvee should have a machine gun on top (the seat that would be next to the driver seat) and should do little damage to tanks but lots to infantry. fires really fast and does little damage. also WWI heavy infantry looks like a light and light infantry looks like a heavy.
Generabilis
#216821151Thursday, May 18, 2017 4:17 AM GMT

As a Level ## ### player, I like most of these updates, and will probably buy all the new skins, but I can't help but feel that lowering PP cost and upping base income will serve just to allow people to rush easier, thus ruining the strategic aspect of the game.
BrokenBone
#216824091Thursday, May 18, 2017 5:47 AM GMT

I don't like that there are points in the game where you do nothing for 2-3 minutes as you earn money. That is not fun. Perhaps I can raise the base p/m
NoBanana
#216834842Thursday, May 18, 2017 1:58 PM GMT

I'd argue that lowing nuclear plant and power plant costs is the one thing needed to stop me from rushing you with soldiers, whereas increased base income helps me more than it helps the person being rushed. Currently, if my neighbour builds nuclear plants at crystals with their starting funds, I stop what I'm doing and rush them with a barracks. It cripples them no end - since nuclear plants are so expensive, they can't afford the (in my opinion ridiculous) $150 for a barracks for another 3 or so minutes, letting me just bulldoze the plant using light soldiers with no resistance and costing them around ##### ## #### as a crystal point and 15 income. Even if they build a nuclear plant where I can't hit it, it's still going to take 22 minutes before it makes them more money than a power plant would have, and games are almost always decided by then. They've simply cost themselves money until 22 minutes in, by which time their decreased starting economy is allowing me to take points they would otherwise have been able to defend and I snowball into a victory. Lowing plant costs helps them more than me, since it allows players to build their barracks and plants, and they can actually fight back if they've not just been an idiot and spent ALL of their starting funds on as many nuclear plants as they can reach. What's more is that you have to hold a plant for less time for it to be cost effective - so when I rush your power plants successfully, it doesn't mean you're out of the game entirely, since chances are that they at least paid for themselves and you got some compensation for building power plants "too aggressively". Though really the main difference is that by making plants cheaper but not increasing crystal amounts, you can build on all the plant spots you can access and STILL have the money to buy a barracks + army; and you can also build a barracks + army and STILL have the money to build power plants on the spots you hit, so rushes become indistinguishable from just building power plants instead of nuclear plants.
TheRealSavageBeast
#216847945Thursday, May 18, 2017 8:02 PM GMT

Dude, this is by far my favorite game on Roblox, thank you so much for working so hard on it! I am SUPER EXCITED and I can not wait! I only have 1 request: Can you make skins for the Humvee, jeep, and solider transport?
cars664
#216862655Friday, May 19, 2017 12:21 AM GMT

1. how many units will be allowed in one squad? are there any unit type restrictions? 2. what will be the new cost of the power plant and nuclear plant? 3. will the help section be updated with new, valid information to help players be certain of a unit's role?
Joebobby73
#216874305Friday, May 19, 2017 4:01 AM GMT

WHY NO SCI FI CONSTRUUCTION YARD ;-;
borcho321
#216875695Friday, May 19, 2017 4:31 AM GMT

10/10 The Best Update Ever
BrokenBone
#216879242Friday, May 19, 2017 6:09 AM GMT

No limit to the amount of units in a squad, just like now. I'm actually going to up the starting income instead. Help GUI will be made soon after this entire update, and a proper tutorial place will be made during my internship.
NoBanana
#216886111Friday, May 19, 2017 10:18 AM GMT

Wait, so we're upping starting income instead of decreasing plant costs? But that still doesn't fix the issue that if I build plants I can't afford an army, so someone who builds an army instead of plants can "rush" me with it and I just have to sit there watching. The appeal of lowing plant costs is that you can build plants AND a barracks, so the "rushers" aren't able to bulldoze you in quite the same way. Sure, their army is bigger, but at least I have one.
AiridasMLG
#216889739Friday, May 19, 2017 12:18 PM GMT

Pretty good updates but i thought there would be new solders tanks and planes and you should really boost the mothership because i think for that price it should be the strongest unit in the game so thats all i wanted to say

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