Yes. The economy's issue is that it's
A. Bound to a real life currency on both sides (Dev Exchange and ROBUX purchases)
B. Has orders of magnitude more ROBUX coming in than is going out of the economy.
C. Has an infinite number of cosmetics that cost nothing to make.
Remove ROBUX purchases, Dev Exchange, and the BC stipend, and provide an alternative faucet of ROBUX that can be counterbalanced with destruction of ROBUX, and it'd be okay. |