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Caltovious
#218053878Saturday, June 03, 2017 12:58 PM GMT

Take a read of the bill posted in the executive communication then reply here with either 'Aye' for a yes or 'Nay' for a no. Expires: 07/06/17 Signed by, [Vice Senate Speaker] Caltovious
Forever_Aquanimous
#218054775Saturday, June 03, 2017 1:13 PM GMT

Inner_Chaos, Senate Speaker My official vote for this bill is Aye. Having medi-guns introduced within the Fort would be a great improvement that would make defending against enemies much easier than it currently is. With the addition of medi-guns, we'll be able to push through snipers without taking the amount of damage that we usually would. This would enable us to prevent our troops dying in dire situations.
34pete34
#218055560Saturday, June 03, 2017 1:29 PM GMT

34pete34, Executive Cabinet My vote on this is Nay. I believe that having Medi-gun would help our troops stay alive but it would mean many people can easily camp in one spot and not die. Yes once damage we have to hide behind cover until we heal but if we had the medi-guns both sides would have the same advantage making it pointless. If everyone had medi-guns, everyone would be near immortal as you would just do some damage they then get healed and so on. Being healed quickly would just make it harder to gain any ground in a raid. If either side got the term they would not lose it due to never losing any troops on it. That is why I do not think medi-guns should be introduced.
MidgetLance
#218079070Saturday, June 03, 2017 7:00 PM GMT

############ [S] Class I Senator My official vote is "Aye", as long as a few changes are made. Medi-guns are extremely useful in a fort such as Varcia (CSP-VAK), as Varcia is a fort that has barely any cover anywhere; a few walls and your other teammates' medi-guns are your only way of surviving. You could be damaged from any angle due to the lack of cover, making medi-guns and working in large groups essential. However in a fort such as Sparrowtops, where there is much more cover, medi-guns could easily be abusable. A pair of raiders could just camp at term, with one attacking and one healing, and could win an entire raid on their own. The person attacking can be healed as he/she attacks the opponent climbing up the ropes. This would make fighting in Sparrowtops unfair and difficult for both sides. With this, I propose making the healing powers of the AE medi-guns to be much less than those of VAK's, or if not, change the overall structure or lessen the cover available in Sparrowtops. Medi-guns on the other hand could be extremely beneficial to AE. The "heal rush" tactic is heavily reliant on teamwork and the cooperation of troops. This could improve the communication skills between our members and train us to be much more efficient in raiding/defending. This would also make defenses much more exciting as medi-guns open up much more possibilities in a defense. As long as the medi-guns aren't easily abusable, and the proper uses of them are taught during trainings, then I fully support the addition of medi-guns.
ahpricot
#218079307Saturday, June 03, 2017 7:02 PM GMT

vak uses medi-guns way more than csp does and theyre getting destoryed 🤔🤔🤔🤔🤔🤔 its because while vak heals csp does more damage at a fast rate 🤔🤔🤔🤔🤔🤔🤔
naughtysaqib123
#218083007Saturday, June 03, 2017 7:43 PM GMT

My vote is Aye because it is easily to be killed since the walls have gaps and your able to be shot through them so I think having a medi gun will make the experience of fighting better for everyone [Senate Class I] naughtysaqib123
Hereticism
#218144936Sunday, June 04, 2017 2:58 PM GMT

The Honourable Hereticism, Minister of Legislation My vote is 𝓪𝔂𝓮. However, we will need to enforce regulations on this said "Medi-Guns" to make sure that they are not overpowered nor give to just anyone. Perhaps, either rank restrictions or by game pass, will these "Medi-Guns" be given.

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