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[S] Class I Senator
My official vote is "Aye", as long as a few changes are made. Medi-guns are extremely useful in a fort such as Varcia (CSP-VAK), as Varcia is a fort that has barely any cover anywhere; a few walls and your other teammates' medi-guns are your only way of surviving. You could be damaged from any angle due to the lack of cover, making medi-guns and working in large groups essential. However in a fort such as Sparrowtops, where there is much more cover, medi-guns could easily be abusable. A pair of raiders could just camp at term, with one attacking and one healing, and could win an entire raid on their own. The person attacking can be healed as he/she attacks the opponent climbing up the ropes. This would make fighting in Sparrowtops unfair and difficult for both sides. With this, I propose making the healing powers of the AE medi-guns to be much less than those of VAK's, or if not, change the overall structure or lessen the cover available in Sparrowtops.
Medi-guns on the other hand could be extremely beneficial to AE. The "heal rush" tactic is heavily reliant on teamwork and the cooperation of troops. This could improve the communication skills between our members and train us to be much more efficient in raiding/defending. This would also make defenses much more exciting as medi-guns open up much more possibilities in a defense. As long as the medi-guns aren't easily abusable, and the proper uses of them are taught during trainings, then I fully support the addition of medi-guns. |