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ImmortaL_DevI
#218732781Monday, June 12, 2017 5:25 PM GMT

Okay so when you play roblox and you die in a obby etc, doesn't it take FOREVER to respawn? Well maybe if roblox made a system for faster respawn for games that doesn't have scripted deaths? It well help insanely, and have you ever respawn instantly when you touch a spike etc like that kind of respawn fast you know? Find any errors in this complicated thread ;) heheh Tell me
VOKZ3L
#218732814Monday, June 12, 2017 5:25 PM GMT

5 seconds is too long apparently WANNA JOIN MY FREE GIFTCARD GIVEAWAY
ImmortaL_DevI
#218732872Monday, June 12, 2017 5:26 PM GMT

^ it is WAY to long...
VOKZ3L
#218733069Monday, June 12, 2017 5:29 PM GMT

space and time has existed for 14 billion years. that is 441,806,400,000,000,000 seconds. 5<441,806,400,000,000,000 WANNA JOIN MY FREE GIFTCARD GIVEAWAY
iLoveFriedEgg5959
#218733915Monday, June 12, 2017 5:45 PM GMT

support
Milenveliki
#218734029Monday, June 12, 2017 5:47 PM GMT

local p=Game:service'Players'p.CharacterAutoLoads=false p.PlayerAdded:connect(function(p)if p.Character then wait()p.Character:destroy()end p.CharacterAdded:connect(function(c) local h=c:WaitForChild('Humanoid',1.7)and c:findFirstChildOfClass'Humanoid' if not h then c:destroy()else c=h.Died:connect(function() wait()c:disconnect()p:LoadCharacter() end) end end) p:LoadCharacter() end)
ImmortaL_DevI
#218734129Monday, June 12, 2017 5:49 PM GMT

^ is that script?
dullsword4
#218742662Monday, June 12, 2017 7:51 PM GMT

yes
noobillneverbe
#218750008Monday, June 12, 2017 9:34 PM GMT

"space and time has existed for 14 billion years. that is 441,806,400,000,000,000 seconds. 5<441,806,400,000,000,000" What even is that argument lol
MysticNoobs
#218750088Monday, June 12, 2017 9:35 PM GMT

Scriptable ehhhhhhhhhhhhhhhh
VOKZ3L
#218750093Monday, June 12, 2017 9:35 PM GMT

a top notch one
noobillneverbe
#218750380Monday, June 12, 2017 9:39 PM GMT

@VOKZ3L A non-sequitur is not a "top notch" argument, it's a logical fallacy.
Jascha
#218750502Monday, June 12, 2017 9:40 PM GMT

@noobill Quit tweaking lol I'm pretty sure he's being sarcastic
Jascha
#218750574Monday, June 12, 2017 9:41 PM GMT

As for this thread if they alter the respawn time they should give that power to the developers.
axel14243
#218752568Monday, June 12, 2017 10:07 PM GMT

you can edit the respawn time on spawnpoints, it's up to the dev.
TristyGuy1
#218761188Tuesday, June 13, 2017 12:13 AM GMT

Well it is not Roblox's fault it is the game's scripting fault. :/
ivansghost
#218763151Tuesday, June 13, 2017 12:39 AM GMT

Scriptable [2]
Miles_M0rales
#218763694Tuesday, June 13, 2017 12:46 AM GMT

ever heard of Meep city? We have a situation... ~Miles https://www.roblox.com/Mega-Blaziken-item?id=146136528
Mana_Shimizu
#218764272Tuesday, June 13, 2017 12:53 AM GMT

Back in my day I had a KO machine (Ko's were recorded) that would kill a person 100 times a second. Quicker respawn time is certainly scriptable, but not always desirable.
ImmortaL_DevI
#218957891Thursday, June 15, 2017 9:29 PM GMT

OK OK! stop saying stuff i already know and please no shame for being dumb :(
SnowyThePyroBear
#218958890Thursday, June 15, 2017 9:47 PM GMT

Scriptable [3]
Pumaface011
#218958924Thursday, June 15, 2017 9:47 PM GMT

########## is a big problem now.

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