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bak44
#218941926Thursday, June 15, 2017 4:53 PM GMT

Im making a game right now and there is a default sprint script from roblox that makes my speed 85 when i press left shift and if i change it it doesnt matter because when i die it will go back to 85 since the sprintscript is automatically put into every player. i need to find the source or something to disable the script. Also if i just add another sprint script at the speed i want then it works until i respawn and then the other sprintscript takes over. The script spawns in the model player 1.
Horrible_Pun
#218942226Thursday, June 15, 2017 4:58 PM GMT

Change the part of the script that triggers the death-speed regen.
bak44
#218951052Thursday, June 15, 2017 7:41 PM GMT

local mouse = game.Players.LocalPlayer:GetMouse() local running = false function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) -- Run function key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 85 repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end end) thi is the script it shows up in game.Workspace.Player1 i want people to be able to run but i want to change the speed from like 85 to 30. i can only view this script when i am playing as a character
Horrible_Pun
#218960694Thursday, June 15, 2017 10:16 PM GMT

local mouse = game.Players.LocalPlayer:GetMouse() local running = false function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) -- Run function key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (70+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end end)
bak44
#218966860Friday, June 16, 2017 12:06 AM GMT

Yeah i put that script so it spawns in my character already but the problem is that it works to keep my speed the way i want it one time but when i die and respawn the old script that sets my speed at 85 takes priority. I want to figure out how the script that sets my speed at 85 is even getting in my character becuase otherwise it wont matter if i change it.
WXBZ
#218967769Friday, June 16, 2017 12:23 AM GMT

local mouse = game.Players.LocalPlayer:GetMouse() local running = false function getTool() for _, kid in ipairs(script.Parent:GetChildren()) do if kid.className == "Tool" then return kid end end return nil end mouse.KeyDown:connect(function (key) -- Run function key = string.lower(key) if string.byte(key) == 48 then running = true local keyConnection = mouse.KeyUp:connect(function (key) if string.byte(key) == 48 then running = false end end) for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (40+(i*2)) wait() end game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 repeat wait () until running == false keyConnection:disconnect() game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 30 for i = 1,5 do game.Workspace.CurrentCamera.FieldOfView = (80-(i*2)) wait() end end That will put it to 55 ^ The thing that is setting the speed is game.Workspace.CurrentCamera.FieldOfView = (40+(i*2))
WXBZ
#218967791Friday, June 16, 2017 12:24 AM GMT

Whoops messed it up, redoing it.
bak44
#218973820Friday, June 16, 2017 2:09 AM GMT

okay i want the walkspeed to be 16 and then the run speed 30. Remember that this script is automatically added to each player (i dont know why or how it just happens) so i need to find a way to make this script either go away, find where it is coming from, or another run script that overrides this one, because lets say you make a run script that makes my run speed 30 when i press shift and when i die it still works, there would still be the run script that makes my speed 85 and those scripts are both trying to give me a differen run speed. so just adding a different run script doesnt work i tried that i need to find a way to stop the other script from going in each player. is there possibly a script i could make that deletes the run script in each player as they spawn each time and then make my own run script that roblox didnt put in each player?
bak44
#218973881Friday, June 16, 2017 2:10 AM GMT

woops i didnt read the end of your post about where the script is coming from lol
bak44
#218975480Friday, June 16, 2017 2:35 AM GMT

local Players = game:GetService("Players") function onPlayerAdded(player) print(player.Name .. " has entered the game") local Part = game.Players.LocalPlayer.SprintScript Part:Destroy() Part.Parent = game.Players.LocalPlayer end --When a player joins, call the onPlayerAdded function Players.PlayerAdded:connect(onPlayerAdded) --Call onPlayerAdded for each player already in the game for _,player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end what if i did something along the lines of this to delete the roblox (SprintScript) script and then just add my own script with the speed i want to every player
bak44
#218980546Friday, June 16, 2017 4:18 AM GMT

local Players = game:GetService("Players") function onPlayerAdded(player) print(player.Name .. " has entered the game") end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(2) local script = character.SprintScript script.Disabled = true end) end) --When a player joins, call the onPlayerAdded function Players.PlayerAdded:connect(onPlayerAdded) --Call onPlayerAdded for each player already in the game for _,player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end this script works to disable the sprintscript so then i can just make my own sprint script. however how can i make it so the function keeps repeating until ### ############### = true just in case the script isnt loaded in the first time the function runs
bak44
#218980585Friday, June 16, 2017 4:19 AM GMT

local Players = game:GetService("Players") function onPlayerAdded(player) print(player.Name .. " has entered the game") end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(2) local script = character.SprintScript script.Disabled = true end) end) --When a player joins, call the onPlayerAdded function Players.PlayerAdded:connect(onPlayerAdded) --Call onPlayerAdded for each player already in the game for _,player in pairs(Players:GetPlayers()) do onPlayerAdded(player) end sorry about the script being messed up

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