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Revisional2
#219116394Saturday, June 17, 2017 11:27 PM GMT

Sequel to the thread from a few days ago Link: https://www.roblox.com/games/704346589/test-map-2 I've been working on this for a while and most of the changes over the last couple of months (months being because school was slowing progress down) were made possible from user feedback. Please tell me what you liked, what you didn't like, what I should add, what I should change, or anything that comes to mind! My goal is to create an enjoyable RPG that doesn't feel like another generic lifeless roblox RPG. ------ Update since the last thread: - Custom humanoids for friendly NPCs, boss NPCs, and enemies Updates I'm still working on: - Custom spendable stats (agility, strength, defense, etc) * These stats are technically in the game, you can't see them yet and they don't do anything yet, but as you level up you are earning points to spend - Custom backpack / inventory - Custom sword animations - R6 / R15 cross compatibility for the player Minor side notes about how to play: - Though it says in the game, you interact with NPCs and doors by clicking on them. - Enemy combat currently feels like user to user combat; as the enemy runs up to you, it's a good strategy to move with them by walking away or turning. I recommend mouse shift lock, first person, or any other strategy you'd use when sword-fighting - To battle a boss, click on them and talk to them as you would a normal NPC - The level 5 door at the gate after the boss NPC doesn't open because the world is unfinished. However, you can go to the outdated terrain version of that world by clicking on the cyan / blue portal near the flagpole at the spawn.
Guildsmith
#219118461Saturday, June 17, 2017 11:58 PM GMT

Criticism: GUI for LV/Health/MP/XP seems a bit basic and squished 2 bars at the bottom look a bit plain and stick out way too much Enemies/Player is not very responsive to hits Other than that it is pretty good!

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