I am running a simple fire of a remote event:
game.ReplicatedStorage.Interaction.RemoteProxy:FireServer(Tree.Parent.CutEvent,{ --line 27
["tool"] = game.Players.LocalPlayer.Character.Tool,
["faceVector"] = Vector3.new(-1,0,0),
["height"] = 1,
["sectionId"] = 1,
["hitPoints"] = 0.2,
["cooldown"] = 0,
["cuttingClass"] = "Axe"})
"Attempted to call a table value" (line 27) |