on the same object of course.
Current Code:
local Initial = 75
spawn (function()
local Velocity = Instance.new("BodyVelocity", NewBall)
Velocity.maxForce = Vector3.new(math.huge, 0, math.huge)
Velocity.velocity = char.HumanoidRootPart.CFrame.lookVector* Initial
Velocity.velocity = char.HumanoidRootPart.CFrame.upVector * Initial
game.Debris:AddItem(Velocity, .2)
end)
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