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Wrathsong
#220862504Sunday, July 09, 2017 6:24 AM GMT

This must be possible with R15. I'm pretty sure games like Deathrun have it. I have some code that works with R6 and it checks for parts in Player.Character that are BaseParts. I make it check for MeshParts instead and it doesn't work when the rig is R15. Anyone have a solution to this? Pay if necessary
Thedagz
#220862963Sunday, July 09, 2017 6:32 AM GMT

collisiongroups
Wrathsong
#220863257Sunday, July 09, 2017 6:38 AM GMT

wiki.roblox.com/index.php?title=Disabling_Player-Player_Collisions GG didn't realize this wiki page existed face palm
Wrathsong
#220932723Monday, July 10, 2017 3:43 AM GMT

ugh. it doesn't work with r15
Wrathsong
#220946712Monday, July 10, 2017 7:59 AM GMT

guess you cant do this with r15
Camper0008
#220956081Monday, July 10, 2017 11:06 AM GMT

local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") local playerCollisionGroupName = "Players" PhysicsService:CreateCollisionGroup(playerCollisionGroupName) PhysicsService:CollisionGroupSetCollidable(playerCollisionGroupName, playerCollisionGroupName, false) local function setCollisionGroupRecursive(object) if object:IsA("BasePart") or object:IsA("MeshPart") then PhysicsService:SetPartCollisionGroup(object, playerCollisionGroupName) end for _, child in ipairs(object:GetChildren()) do setCollisionGroupRecursive(child) end end local function onCharacterAdded(character) setCollisionGroupRecursive(character) end local function onPlayerAdded(player) player.CharacterAdded:Connect(onCharacterAdded) end Players.PlayerAdded:Connect(onPlayerAdded) worked for me.. :/ ➟ When life gives you lemons, make apple-juice to assert dominance.
Wrathsong
#220998210Monday, July 10, 2017 8:36 PM GMT

With R15?
Odawg566
#220998734Monday, July 10, 2017 8:42 PM GMT

yeah i think, you did say you needed it for r15 right? Test it out.
Wrathsong
#220999352Monday, July 10, 2017 8:50 PM GMT

@camper does it work INGAME tho im testing on a test server and it works but not ingame

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