What I mean:
Basically, temporary dev products allow the developer to make custom prices and rewards seamlessly. Example, let's say there was a game where you could buy the Coins in the game. Right now, it's not possible for the player to input any amount of ROBUX to pay and get the reward. With this system, the player can input any amount of ROBUX and get the coins. The developer could also make a formula, for example every 15 ROBUX = more coins added to the purchase.
I currently have 15,016 ROBUX. |