of     1   

inception101
#221075902Tuesday, July 11, 2017 7:05 PM GMT

How would I move a humanoid left by 5 studs? If you couldn't tell by the word "left", the movement should be relative to the orientation of the humanoid not relative to worldspace. (if that makes sense).
doggy00
#221076234Tuesday, July 11, 2017 7:10 PM GMT

wat I don't 100% understand this post, but if you mean moving someone's whole character to the left by using the left side of their model, you'd have to use lookVector I believe.
inception101
#221076265Tuesday, July 11, 2017 7:10 PM GMT

Yes. I had lookvector in mind, I just don't understand how to do the math.
doggy00
#221076350Tuesday, July 11, 2017 7:11 PM GMT

It's been a while since I took the time to mess around and do the math. You can mess around with the x,y,z values of lookVector and probably figure it out, though. Alternatively, you could just wait for someone more experienced in this subject (probably anyone on this subforum) to reply with a better response.
doggy00
#221076391Tuesday, July 11, 2017 7:12 PM GMT

I just noticed how rude that post sounded. When I said more experienced I was comparing myself, not you. Sorry if that came off as rude :P
inception101
#221082288Tuesday, July 11, 2017 8:32 PM GMT

It's fine. I didn't take it that way at all. Anyways you would be right, I am very bad at interpreting orientation math.

    of     1