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mattscy
#221133354Wednesday, July 12, 2017 1:32 PM GMT

Allowing for cameras to be placed on guis so that the camera doesnt take up the whole screen, letting the player to watch multiple things at once. This could be used on surface guis as well, so you could attatch the camera to a part, creating a security camera effect with tons of screens you could watch.
mattscy
#221134078Wednesday, July 12, 2017 1:57 PM GMT

They could also have a property called DepthEnabled, which will make the gui two dimensional when false, making it appear like a screen, and when true you would be able to see into it like it was three dimensional. You could then use this to make mirrors and other reflective things.
justinFlame647
#221134942Wednesday, July 12, 2017 2:26 PM GMT

HUGE HUGE HUGE SUPPORT!
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#221135071Wednesday, July 12, 2017 2:29 PM GMT

[rfa#hidefromsearch]
mattscy
#221160164Wednesday, July 12, 2017 9:32 PM GMT

bump
axel14243
#221160252Wednesday, July 12, 2017 9:33 PM GMT

support suppport supporttrtret r "lol since I payed membership for a game I'm immune to criticism" -VOKZ3L June 2017
mattscy
#221162872Wednesday, July 12, 2017 10:10 PM GMT

This could also be used as a tool for spectating in round games, as instead of the players having to watch others with their whole screens, there could a spectating monitor that everyone could watch while walking around in the lobby. It could also make a cool tv effect in roleplay games, where players could walk around on a set and everyone could watch them from their tv.
axel14243
#221162915Wednesday, July 12, 2017 10:11 PM GMT

you're good with ideas, support. "lol since I payed membership for a game I'm immune to criticism" -VOKZ3L June 2017
mattscy
#221209607Thursday, July 13, 2017 1:44 PM GMT

Thanks for the support! bump

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