-- LocalScript
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local requestEvent = ReplicatedStorage:WaitForChild("RequestEvent")
requestEvent:FireServer()
-- Script
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local requestEvent = ReplicatedStorage:WaitForChild("RequestEvent")
local function onRequested(player)
player:LoadCharacter()
end
requestEvent.OnServerEvent:Connect(onRequested)
-- Yes... I copied from the wiki. |