local Tree = game.ReplicatedStorage.Tree:Clone() Tree:SetPrimaryPartCFrame(workspace.PlainMap.BasePlate.AllottedTreeSpace.CFrame * CFrame.new(math.random(-200, 200), 8, math.random(-200, 200))) i put this in a for i = #### ## #### and it'll place like ~ 20 randomly around the map and the rest in a cluster |