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masterblokz
#221177467Thursday, July 13, 2017 2:07 AM GMT

local Tree = game.ReplicatedStorage.Tree:Clone() Tree:SetPrimaryPartCFrame(workspace.PlainMap.BasePlate.AllottedTreeSpace.CFrame * CFrame.new(math.random(-200, 200), 8, math.random(-200, 200))) i put this in a for i = #### ## #### and it'll place like ~ 20 randomly around the map and the rest in a cluster
masterblokz
#221177497Thursday, July 13, 2017 2:08 AM GMT

put this in a for loop
masterblokz
#221179060Thursday, July 13, 2017 2:32 AM GMT

b
masterblokz
#221180128Thursday, July 13, 2017 2:49 AM GMT

b
masterblokz
#221180802Thursday, July 13, 2017 2:59 AM GMT

heeelp
masterblokz
#221245457Thursday, July 13, 2017 10:02 PM GMT

b
bluehunter577
#221245965Thursday, July 13, 2017 10:08 PM GMT

put the tree in lighting steak = game.Lighting.Steak:Clone() x1 = math.random(-242, 265) z1 = math.random(-226, 283) steak.Parent = game.Workspace steak:MoveTo(Vector3.new(x1, 500, z1)) wait(0.001) edit the script a little, u can put it in your own for loop
masterblokz
#221246148Thursday, July 13, 2017 10:10 PM GMT

you have no idea what you're doing my guy
bluehunter577
#221246355Thursday, July 13, 2017 10:12 PM GMT

me? yah i do
masterblokz
#221259116Friday, July 14, 2017 12:44 AM GMT

b
bluehunter577
#221337096Friday, July 14, 2017 10:09 PM GMT

ohhhhhh u where asking just for it to be in a for loop, lmao, which one, to lazy to read ur code, unorganized, do you want a table for loop or a regular for loop
masterblokz
#221339098Friday, July 14, 2017 10:25 PM GMT

bro ur telling me to put objects in lighting lmao pls also i said this is in a for loop, it just got censored
WillieTehWierdo200
#221342867Friday, July 14, 2017 10:50 PM GMT

Here is a script that I wrote to randomly place models around. It has a couple settings, too: pastebin . com / Z5QngaNz

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