function onPlayerEntered(player)
player.CharacterAdded:connect(function(char) --Anonymous function fired when player's character loads
while wait() do -- Infinite loop!
script.Parent.CFrame = CFrame.new(char.Torso.Position) -- Tele to player's position
end
end)
end
game.Players.PlayerAdded:connect(onPlayerEntered) -- connects function to PlayerAdded event.
How yals doin! |