My code:
local eventPlayerTP = game.ReplicatedStorage.playerTP --playerTP is a remote event
local function onPlayerTP(player,cframe)
player.Character.Torso.CFrame = cframe
end
eventPlayerTP.OnServerEvent:connect(onPlayerTP)
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Somewhere else in a local script, playerTP is fired to the server with a CFrame as an argument. However, it doesn't seem to be responding, and I have no idea of knowing because the server log disappeared from the dev console. Does it have to do with FilteringEnabled, or is there an alternative method? |