of     1   

TinyGravity
#221293466Friday, July 14, 2017 10:44 AM GMT

I know this is not related to scripting But how do you make so that every time you insert a part into the workspace its anchored property is set to true Right now every time I insert a part the anchored property of the part is set to false Pls help, it would save a lot of my time setting every part's anchored property to true
Helicopter_Crash
#221293559Friday, July 14, 2017 10:46 AM GMT

i would like to know this aswell try positing it on game design they will help you if you can in studio without scripting telll me if you get a answer
nullfeels
#221293708Friday, July 14, 2017 10:51 AM GMT

There isn't a built in way AFAIK. There is however, multiple plugins for this.
TinyGravity
#221293767Friday, July 14, 2017 10:52 AM GMT

ok :/
Roboxlia
#221293802Friday, July 14, 2017 10:53 AM GMT

anchor 1 part then duplicate it i guess.. ♚-Black King-♚
nullfeels
#221293808Friday, July 14, 2017 10:53 AM GMT

IMO this is a feature that should definitely be added to studio. More of that not when you add a part you anchor it. If anything the default should be anchored...
Helicopter_Crash
#221293828Friday, July 14, 2017 10:54 AM GMT

thanks for letting me know null. any you use?
nullfeels
#221293830Friday, July 14, 2017 10:54 AM GMT

Wow, more typing fail... **More often than not
nullfeels
#221293851Friday, July 14, 2017 10:54 AM GMT

@Helicopter_Crash, I haven't tried any yet, but been meaning too. Might do that now actually since I'm thinking about it. xD
SinisterMemories
#221294526Friday, July 14, 2017 11:14 AM GMT

game.Workspace.ChildAdded:connect(function(object) if object:IsA("BasePart") then object.Anchored = true end end) #code print("oh no an errorz!")

    of     1