1. You need FilteringEnabled for those sort of local changes to work. Enable it in Workspace properties.
2. Create a LocalScript in game.StarterPlayer.StarterCharacterScripts with the following code:
local humanoid = char.Parent:WaitForChild("Humanoid")
function hideaccessories()
for i,p in pairs(humanoid:GetAccessories()) do
p.Handle.Transparency = 1
end end
function showaccessories()
for i,p in pairs(humanoid:GetAccessories()) do
p.Handle.Transparency = 0
end end
If you want to make the accessories invisible upon spawn, add this line:
hideaccessories()
~ Flub |