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Vestigen
#221349883Friday, July 14, 2017 11:47 PM GMT

Title. Haven't found anything online on Google.
Laedere
#221349916Friday, July 14, 2017 11:47 PM GMT

Use a transparent part and the touched event
szkiller_dev
#221350055Friday, July 14, 2017 11:49 PM GMT

Use magnitude instead
Mr_Crunch
#221350072Friday, July 14, 2017 11:49 PM GMT

you can use a transparent part to do this, but i find it more smooth if you just happen get the users position and if they're close enough to the part give it, if they're not or move away then just remove the gui.
BaiYuni
#221350096Friday, July 14, 2017 11:49 PM GMT

Laedere
#221350171Friday, July 14, 2017 11:50 PM GMT

Using magnitude and constantly checking where the player's position is isn't very efficient.
Mr_Crunch
#221350315Friday, July 14, 2017 11:52 PM GMT

i don't see why that would be inefficient especially if your game revolves around users being near certain parts to prompt a GUI (such as different shops, etc).
Laedere
#221350437Friday, July 14, 2017 11:53 PM GMT

Using an invisible part would be more efficient because you don't have to use a loop.
yin_yang
#221350459Friday, July 14, 2017 11:53 PM GMT

magnitude is a lot better for this scenario tbh
szkiller_dev
#221350644Friday, July 14, 2017 11:55 PM GMT

Not all loops are laggy you know

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