of     2   
chevron_rightchevron_rightchevron_right

ChiefDays
#222917706Tuesday, August 01, 2017 9:47 PM GMT

HUGE GAME BALANCE UPDATE! Gameplay: NEW Screen Shaking can now be disabled -Script performance improved, most of the calculations will be done from the client, meaning less pressure for the server = less latency -Patched Speed hack. -Hitboxes for the Punching bags have been increased in size. -Rolling won't roll out "Quirkless" anymore, if you roll with the rarity enhancement on but have 0 rarity enhancers it won't roll. -Rolling is now more balanced! Gigantification: NEW Combat NEW Idle Animation -Ground Pound new effects -Ground Pound now deals 5% more damage and will now knockdown instead of knockback. -Turning Giant will increase your HP ragiing from 10% to 50%(min size, max size) -Reduced the chances of getting killed while turning back to human form Navel Laser: NEW improvements in with the new beams! -Cannot use 2 moves at the same time anymore. -Ricochet Beam; deals 20% more damage, 12s cooldown(from 3), 35 Stamina(From 20), bigger hitbox,(DAMAGE CAN STACK PER BOUNCE!) -Laser Beam; 8s cooldown (from 3), bigger hitbox, now shoots right at the mouse position. -Super Beam; 16s cooldown (from 3), bigger hitbox. -Backward Beam(renamed from "Backward Laser!"); 7s cooldown(from 4) Bug Fixes: -Some quirks moves hitboxes was counted as the Player hitbox, fixed. -Failing in Following a Player to the USJ will now make a sound and won't teleport you in a random server. -All settings now save. -Fixed a bug where the 30 minutes badge didn't give your rewards. -Fixed a bug where recustomizing would not save some propreties. -Fixed a bug where the "aura" in the Quirk rolling page would still remain after the customization was finished. -Resetting the profile now resets the stats point as well. Those updates were made to improve the game performance! This update should have reduced the lag a lot. Got feedbacks? Post them under this thread!
arcsec
#222917775Tuesday, August 01, 2017 9:48 PM GMT

Noice
darkviibe
#222917794Tuesday, August 01, 2017 9:48 PM GMT

Vongola
wolfwisperer1
#222917817Tuesday, August 01, 2017 9:49 PM GMT

Hitboxes for Sandbags are not really fixed Proof: ##################################################
ChillNai
#222917832Tuesday, August 01, 2017 9:49 PM GMT

Maybe increase the hitboxes a bit more? Especially for enemies, you have to get right up on their torso to hit them. Thanks!
gohon1o1
#222917834Tuesday, August 01, 2017 9:49 PM GMT

Give gigantification a 5th move.
DogeFriend2
#222917861Tuesday, August 01, 2017 9:49 PM GMT

Can you start adding quests, i'm bored.
CritanGod
#222918036Tuesday, August 01, 2017 9:52 PM GMT

its awesome
Jewish_Giraffe
#222918058Tuesday, August 01, 2017 9:52 PM GMT

I think navel laser update is more of a nerf than a buff, the cooldowns, even with the new 20% reduce, are still too high, there is no reason to go strength as navel and so for the many seconds after you used a laser, youre basically a sitting duck with nothing to do, why not keep the old cooldown and lower damage on the regular laser a bit? The super beam is too big to ricochet and just bounces off itself. Navel laser was already hard to hit moving targets, aka everyone with a slight grasp of combat, and now with higher cooldowns thats even more of a problem, yes, hitboxes were made bigger, but that doesnt change the fact it's hard to hit..
Jewish_Giraffe
#222918128Tuesday, August 01, 2017 9:53 PM GMT

The ability to use 2 lasers at once, while technichally a bug, made laser pretty strong. As I said, even without that, lower cooldowns can still make laser viable.
gohanssj4lv3
#222918228Tuesday, August 01, 2017 9:55 PM GMT

Instead of having to click for knockdown status can you make it attack or defend. This is because if your using a controller it would be difficult to reach for your mouse when that happens.
gohon1o1
#222918323Tuesday, August 01, 2017 9:56 PM GMT

What you said for Gigantification is not really working yes the new idle animation is cool but what you said but Ground pound yeah no that changed nothing actually it made the radius wayyyyy smaller and my hp did NOT increase my current is 750 when i went giant it did nothing and yes i dont die anymore when i get out of giants growth but my damage has actually decreased not risen, whatever you did made my reg damage of 120 to 70 with ground pound that is. Yeah so fixing please
gohon1o1
#222918389Tuesday, August 01, 2017 9:58 PM GMT

ACTUALLY nvm i just noticed the cooldown is higher now, wow thanks t.t
JaiyC_319
#222918443Tuesday, August 01, 2017 9:58 PM GMT

Hitbox on the punching bags are bad still lol. Combat needs new animation. We are punching too slow and it looks like we are not punch that much power in punches. We need dodge moves like AA/WW/DD/SS sidestep or cartwheel idk, quick dash forward, quick backflip. (not the air back flip, the two hand back flip with your hands touching the ground) A bar will come up for it just like blocking or blocking can share the same bar as it.
gohon1o1
#222918491Tuesday, August 01, 2017 9:59 PM GMT

HOHO so i just noticed charging does something now i see, now if it would not just make me a sitting duck t.t
gohanssj4lv3
#222918559Tuesday, August 01, 2017 10:00 PM GMT

Instead of having to click for knockdown status can you make it attack or defend. This is because if your using a controller it would be difficult to reach for your mouse when that happens.
ChiefDays
#222918575Tuesday, August 01, 2017 10:01 PM GMT

The health increasement was bugged so i removed it instantly post update. I scripted 15 straight hours on this game to make all those updates so yeah, i might have forgotten something while updating. I made it so Giga now doesn't rely on damage but more like su movement reduction. The knockdown reduction/fully charged as giant) is 6 times longer than the knockdown a Flame Burst would do.
gohanssj4lv3
#222918750Tuesday, August 01, 2017 10:03 PM GMT

Hotboxes on giants are kind of weird as well they should be massively increased when thier in that form.
gohon1o1
#222918774Tuesday, August 01, 2017 10:04 PM GMT

you played me as a fuel t.t
gohon1o1
#222918835Tuesday, August 01, 2017 10:05 PM GMT

Fool? im gonna go cry now
gohon1o1
#222918964Tuesday, August 01, 2017 10:07 PM GMT

When will new quirks even be added? especially from the quirks from the Quirk-ideas tab (Some people) actually put some effort into that.
ChiefDays
#222919199Tuesday, August 01, 2017 10:11 PM GMT

We're looking forward in adding new quirks but first, we have to fix the ones we have now. We plan to fix every quirk first before proceeding in adding more. This week will be spent improving the game performance and overall latency, but hopefully afterwards we try to get 2 quirks in per week so say tuned!
gohanssj4lv3
#222919605Tuesday, August 01, 2017 10:18 PM GMT

I would like to mention that in a previous update you said that nocs drop more yen but if anything the amount was decreased. For lvl 3s I only get 10 yen now.Where as I used to get 40+.
gohon1o1
#222919947Tuesday, August 01, 2017 10:24 PM GMT

Will they be from the series or from what you find in #Quirk- ideas, and if you decide to get quirks fro #Quirk-ideas, How do you go about it?
djx78
#222929031Wednesday, August 02, 2017 1:26 AM GMT

Please increase the range of ground pound since now it has become to small and u have to be right on your enemy to hit them with it.

    of     2   
chevron_rightchevron_rightchevron_right