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Revisional2
#222973376Wednesday, August 02, 2017 8:31 PM GMT

https://www.roblox.com/games/704346589/test-map-2 Trying something slightly different this time. Instead of tying out an article about it, I'll have game testers go in blind to make it more like what any normal player would experience. All I will tell you is that it is an RPG. My only request is that you tell me what you think with as much specific detail as you can.
Revisional
#222984208Wednesday, August 02, 2017 11:57 PM GMT

b1
marineking00
#222984392Thursday, August 03, 2017 12:02 AM GMT

The scripts are a little laggy like on the health bar. The mods are very well made but the building could be better. Great builder, and am working on scripting to become a developer.
Revisional
#223084703Friday, August 04, 2017 6:52 PM GMT

It's very good to hear that the game's strengths are found in the custom enemy scripting while its weaknesses are found in building as I'm doing game testing in an outdated version of this game. Recently this project became a collaboration as one of my best friends who is a very experienced and talented builder with a unique architecture style offered to help create the map (and with very convenient timing as that same day I was thinking about how I've made the mistake of making the map feel too linear and I hadn't left enough room for new buildings) As for the script lag you described, that's very likely a product of how I scripted the stats loading system. Rather than lag, it's a possibly unnecessary use of wait. I'm confident I used waitforchild, but I am glad to announce that stats will function very differently in the real project. (another side note which I might not spoil entirely yet: the battle system will be much better and likely not be similar to any other roblox rpg)
Revisional2
#223086573Friday, August 04, 2017 7:30 PM GMT

Nevermind how glitchy the wizard test enemies in the corner of the map are; they reminded me of one of the reasons why I'm overhauling the battle system.
epicman23233
#223087233Friday, August 04, 2017 7:41 PM GMT

Overall I think it's pretty nice for an early version. I think that my sword was a bit laggy but it might've been my computer. and like other people said that health bar is a bit laggy. But like i already said it is a pretty good build.
Revisional2
#223087468Friday, August 04, 2017 7:45 PM GMT

Thank you! Hopefully the issues with the health bar and weapon will be resolved in the next major change to the game as it would also change the way that they work. I'm not sure when I'll be able to release the latest overhaul build but hopefully soon!
DrLimitedTrader
#223089070Friday, August 04, 2017 8:12 PM GMT

its okay
cyukii
#223089944Friday, August 04, 2017 8:28 PM GMT

I like it! I can tell it's probably going to grow quickly. I suggest spreading out the NPCS, and making different quests and such to go through. Also, it seems kind of bland, so I'd add perhaps a couple of trees and paths to make it not look so bare.
Revisional2
#223090895Friday, August 04, 2017 8:44 PM GMT

Thank you very much! I've put a lot of thought into how I would implement a quest system and it's becoming increasingly likely to happen in the near future. The map is very bland right now though part of my vision is to remake it in such a way that the user would be able to truly explore in the terrain and become more involved in it; I imagine planning a pathway with a lush forest and a running stream of water near rocks and hills that the user can journey through and having sound effects in the 3D world. A great map is necessary for a great adventure, which is part of why I've teamed up with my friend who happens to be the best builder I know. The village houses will instead look like this: https://twitter.com/Narifix/status/892194382220316673 It is planned to use smooth terrain, but unlike my original attempt at use of smooth terrain, the map will not be flat and there will truly be good scenery.

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