I am creating a light that is entered into the player's torso once joined. But i can't use local player because it only works in studio with regular scripts. I have tried diffrent methods. Can't figure it out. Any suggestions?
game.Players.PlayerAdded:connect(function(plr)
if game:GetService('ServerStorage').TorsoGlow then
game:GetService('ServerStorage').TorsoGlow:Clone().Parent = --this is where i need help--
end
end) |