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So, there's many different gun systems, like RCL, SMG, wARC, etc.
What are the pros and cons of each gun system you know about? |
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everything that isnt SMG sucks and isnt skill based
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I'm interested in which gun systems are most efficient, most customizable, cleanest, and with the least lag. |
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AjastraJoin Date: 2017-08-01 Post Count: 1461 |
They're all pretty ###### honestly. |
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I know. I plan to take the best parts from each and develop my own. |
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The only thing that matters is SMG has no spread therefore it is better because it's completely aim based |
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AjastraJoin Date: 2017-08-01 Post Count: 1461 |
If you're going to develop your own, I'd just ignore all of them. Look at games like Phantom Forces for actual 2017 guns.
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RathuzenJoin Date: 2012-07-31 Post Count: 5104 |
develop guns like reaper 8s
animated, smooth, easy to use @incipius
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Well, I'm not the scripter. I'm having my lead scripter work on it. He needs something to work off of. And I don't think Phantom Forces guns are open-sourced. I'm looking for open-sourced gun systems. |
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If you are good with RCL you are generally good with all the other types of weaponry, that should speak for itself |
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AjastraJoin Date: 2017-08-01 Post Count: 1461 |
If you want good source code to look at, they're all terrible examples. Your scripter should know how to script them without needing to look at it.
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So it may be a good idea to develop a gun system that's easy to learn, has traits of every other gun system, is highly customizable, and very efficient? |
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