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Draconiq
#224389319Tuesday, August 29, 2017 1:47 PM GMT

Hello i am making a projectile and everytime i fire the projectile it ends up facing my character instead of the way it's travelling.Here is the script below. local Player = game.Players.LocalPlayer repeat wait() until Player.Character~= nil Character = Player.Character Mouse = Player:GetMouse() Enabled = true ButtonDown = true local particle =Instance.new("ParticleEmitter") Mouse.KeyDown:connect(function(key) if Enabled == false then return end key = key:lower() if key == "q" then Enabled = false MegentaHirizon = Instance.new("Part") local MegentaHirizon = game.ReplicatedStorage["MegentaHirizon"]:Clone() MegentaHirizon.Parent = Character MegentaHirizon.Anchored = true MegentaHirizon.CFrame = Character.UpperTorso.CFrame * CFrame.new(0,0,-5) Dval = Instance.new ("IntValue", Player) ---Forces------------------------------------------------------ BG = Instance.new("BodyGyro", Character.UpperTorso) BG.Name = "SkillGyro" BG.D = 100 BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) BP = Instance.new("BodyPosition", Character.UpperTorso) BP.Position = Player.Character.HumanoidRootPart.Position BP.maxForce = Vector3.new(math.huge, math.huge, math.huge) ----------------------------------------------------------------- Charge = 0 --- while ButtonDown == true do local Pos = Mouse.Hit.p Charge = Charge + 1 # #G######### CFrame.new(Player.Character.UpperTorso.Position, Pos) wait() if Charge == 250 then break end end --- MegentaHirizon.CFrame = Character.UpperTorso.CFrame*CFrame.new(0,5,0) MegentaHirizon.Anchored = false MegentaHirizon.CanCollide = false BV = Instance.new("BodyVelocity") BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.velocity = Character.UpperTorso.CFrame.lookVector*100 BV.Parent = MegentaHirizon Dmg = script.Damage:Clone() Dmg.DmgVal.Value = Dval.Value Dmg.Parent = MegentaHirizon Dmg.Disabled = false ButtonDown = true BG:remove() BP:remove() Dval = 0 wait(5) Enabled = true end end) Mouse.KeyUp:connect(function(key) key = key:lower() if key == "q" then ButtonDown = false Enabled = true end end)
Draconiq
#224436007Wednesday, August 30, 2017 5:51 PM GMT

Bump.

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