game.Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function(c)
for i,v in next,c:GetChildren() do
if v:IsA("Accessory") then
for k,c in next,v.Handle:GetChildren() do
if c:IsA("Fire") or c:IsA("ParticleEmitter") or c:IsA("Sparkles") then
c:Destroy()
end
end
end
end
end
end
~TeamAv / Sigma |