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mattscy
#225982769Thursday, October 05, 2017 12:36 AM GMT

You know how when a server event or function is fired, one of the arguments is automatically the player instance from the client that fired it? When an exploiter fires one of these, are they able to change that argument to say another player, or does it still just default to their player and they can't change this? (This is with filteringenabled) Thanks for any response.
Ezuras
#225982827Thursday, October 05, 2017 12:38 AM GMT

cant be changed player is always the local player
JarodOfOrbiter
#225984346Thursday, October 05, 2017 1:17 AM GMT

If it is sent from C, then the packet can be spoofed. If the server takes the incoming IP and matches it to a player, or some other form of guaranteed authentication, then it can't be hacked.
zaza09m
#226052329Friday, October 06, 2017 11:13 PM GMT

you could fix that it would take a while though

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