game.ReplicatedStorage.IGNITION.ON.OnServerEvent:Connect(function()
if debounce == true then
debounce = false
audio.Part.Startup:Play()
audio.Part.Shutdown:Stop()
for i = 0,1, .01 do
wait(0.1)
engine.A.Motor.MaxVelocity = i
end
wait(10)
for i = 0,1, .01 do
wait(0.1)
two.A.Motor.MaxVelocity = i
end
debounce = true
end
end)
so im trying to make the wait(10) play after the max velocity hits 1, but its not working. |