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Cilverix
#225983669Thursday, October 05, 2017 12:59 AM GMT

game.ReplicatedStorage.IGNITION.ON.OnServerEvent:Connect(function() if debounce == true then debounce = false audio.Part.Startup:Play() audio.Part.Shutdown:Stop() for i = 0,1, .01 do wait(0.1) engine.A.Motor.MaxVelocity = i end wait(10) for i = 0,1, .01 do wait(0.1) two.A.Motor.MaxVelocity = i end debounce = true end end) so im trying to make the wait(10) play after the max velocity hits 1, but its not working.

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